Category - Practice

Input lag, pixel response time and refresh rate | Part 3 Monitor Basics

Since Igor is currently at the Games-Com, I can today – once again – a little romp on the homepage. So far, we had already dealt with the various panel types, the basics about colors, color spaces, and so on. For those who missed it, here’s a quick read. With the third part of our journey concerning the monitors and the [...]


igor’sLAB VGA Device-Manager Freeware – Detect and delete annoying graphics card duplicates in the registry | Practice

Who doesn’t know them, the multiple entries of the supposedly same graphics card and the annoying consequences of this registry collecting mania? Sometimes you don’t even consciously notice this and then wonder why a new graphics card of the same chip type suddenly runs unstable after a replacement. DDU is certainly a solution, but [...]


Pocket billiards? Mobile retro gaming for a penny!

After my last article “Back tot he /root(s) – Retro gaming for beginners and enthusiasts” I thought about how I can indulge my passion when I’m on the road. After some research, I found what I was looking for: The company Hardkernel, which I already recommended in the previous article with the Odroid N2+, also provides [...]


JEDEC vs. Intel DDR5 specs – timings tRRD_S, tRRD_L, tFAW and tRTP in benchmark tests with Alder Lake

Today I want to talk about a guilty pleasure of mine, the overclocking of RAM, more precisely DDR5 and its timings. There is a strange difference between the specifications of JEDEC, the standard’s committee, and the Intel specifications of the Alder Lake CPUs of the 12th generation. And even though the exact functionality of the individual [...]


Raijintek Morpheus meets GeForce RTX 3080 – DIY rebuild á la MacGyver and the pitfalls of the hot GDDR6X | Practice

While cleaning up in the storage, I found a virtually unused Raijintek Morpheus prototype that was supposed to clarify the difference between copper and aluminum heatsinks on RAM and VRM ages ago. Fittingly, the GeForce RTX 3080 reference board is also on the shelf of good deeds in the test lab, including a universal backplate that could be [...]


German Engineered Bend Aids for Intels LGA1700 – Thermal Grizzly CPU Contact Frame and Alphacool Apex Backplate Thermal Testing | Review

The LGA1700 socket, which Intel introduced for the 12th generation of their Core CPUs last November, is known to have one or two problems with bending hardware. For context, I recommend our other two posts if you haven’t read them already. But in short, the problem is that the clamping force of the ILM (Integrated Loading Mechanism) is [...]


Visually pleasing pixel acceleration with upscaling? AMD follows up with FSR 2.0! Deathloop practice test with FSR vs. DLSS and a lot of measurements | Part 1 Performance

Better late than never, or what was that? Yes, unfortunately I am late with today’s topic, because the launch of AMD’s FSR 2.0 was already on 12.05.2022. At that time I was traveling abroad on business and therefore could not do any tests. Probably many of you have already dealt with the topic on various YouTube channels or other sites [...]