Gradually, FSR compatible games will receive the update to FSR version 2.0. What was initially seen as AMD’s desperate answer to Nvidia’s DLSS is supposed to be a serious opponent in the new version. Since there is already a lot of content on this topic, I can already spoil in the introduction that even as a GeForce user I would like to see FSR 2.0 in more games.
In my release test for the game, I had concluded the following regarding the edge smoothing modes:
In summary: DLSS is too blurry, FidelityFX looks too “hard” due to re-sharpening, and DLAA entails streaking and ghosting. If it is somehow avoidable, I recommend to completely do without these performance boosters and to enjoy the well-functioning TAA.
In fact, the TAA is even better implemented in the LS22 than in some blockbusters like Red Dead Redemption 2, where the TAA-smoothed image quickly becomes very blurry during motion, which is even tiring for some gamers’ eyes and can lead to headaches.
Test system
Once again, my current gaming computer is used as the test system today.
Performance increase
Since the game is not a big hardware hog and showed a very decent performance on the test system, I chose the “Quality” preset for all technologies.
While FSR 1.0 still brought a whopping 46% more FPS with considerably reduced image quality, FSR 2.0 then only has a performance increase of about 15%. To be fair, though, FSR 2.0 also looks significantly better than FSR 1.0 and, except for a few missing details, almost approaches the image quality of TAA. What I particularly like is that FSR 2.0 does not suffer from the blur effect as much as TAA when moving.
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