In the following I would like to show a few image comparisons between TAA, FSR 1.0 and FSR 2.0. I will show the differences between TAA vs. FSR 1.0 and TAA vs. FSR 2.0 for each of the highlighted scenes.
TAA vs. FSR 1.0
TAA vs. FSR 2.0
Interim summary
Compared to FSR 1.0, FSR 2.0 offers significantly better image quality. The performance increase compared to TAA is not as huge in FSR 2.0 and is obviously bought by the reduction of some details, which can be seen in the pictures above, among other things, in the volumetric effects of grass and tree tops. What you can’t tell from the stills is that FSR 2.0 doesn’t suffer as much from the blurry effect on motion, which I’ve noticed negatively in many games since the introduction of TAA.
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