TSMC SoW-X: When the packaging thinks bigger than the chip

This year’s annual TSMC Technology Symposium was a feast for all those who believe that computing power needs one thing above all else: Space. A lot of space. And with SoW-X, this is exactly what is to come – packaged in a technology that confidently positions itself beyond the classic CoWoS boundaries. Packaging instead of silicon as [...]


Intel 200S Boost – Overclocking with seatbelt and factory seal

Intel is loosening the reins – but only a little. With the new “200S Boost” profile, the company is providing an officially approved overclocking option for the Core Ultra 200S series (K models), which on paper reads like the rehab version of real overclocking: cautious, limited, but at least with a guarantee. The target group is [...]


The rabbit in the pan goes crazy and screams for pepper…

The PS5 has apparently decided to set new standards not only graphically, but also thermally. With a passion usually only found in lava rocks or bad-tempered toasters, it has heated up to such an extent that the wall behind it now looks like a mediocre barbecue. Instead of ray tracing, there were traces of soot, and the term “next-gen [...]


Scale or fail: The long story of the overclocked Easter bunnie

Prologue In a world where even the seasons work to a clock and the festive season is increasingly characterized by firmware updates, regulatory interventions and logistical parallel universes, a tried-and-tested protagonist was in danger of disappearing in the shadow of algorithmically controlled competition: the Easter bunny. For a long time, he [...]


NVIDIA GeForce Game Ready 576.02 WHQL – The big spring clean for the RTX 5000 series or just patchwork at driver level?

There was a lot of noise in the user forums, plagued by black screens, game crashes and drivers that behaved like bad-tempered interns in the data center. The RTX-50 series, actually positioned as the spearhead of the Ada Next wave, not only got the silicon under the hood right from the start, but also an unsightly hodgepodge of unstable drivers [...]


Ray tracing for the ears: When sound stumbles through the voxel forest

Ray tracing. For most people, this has so far meant pretty reflections in puddles, soft shadows, blinding rays of sunlight – and a GPU fan that spontaneously switches to runway mode. But now it’s getting thick – this time for the ears. The developer Vercidium, previously more at home in the niche market, is focusing on a concept [...]