After we already dealt with the topic of FSR and DLSS in terms of FPS increases last week, we want to take a look at the quality of the upscaling methods today. During my testing, I also noticed a few things that will help us clarify the variance issues related to NVIDIA graphics cards. So, it’s going to be interesting in any case, so I won’t beat around the bush, but start right away! Who has not yet watched the first part with the performance, here is the link again!
I tested with my known test system. To make it easier to compare, all recordings (videos or pictures) were made with the NVIDIA GeForce RTX 3080 Ti. It is otherwise virtually impossible to guarantee the exact same position to ensure comparability – since DLSS is only possible with NVIDIA RTX cards! The quality of FSR is exactly the same with AMD cards in both cases (FSR 1.0 and 2.0).
Test system
CPU | Ryzen 7 5800X (PBO 2, CO negative) |
Mainboard | MSI MAG X570 ACE |
RAM | 4×8 GB Crucial Ballistix RGB 3600 MHz CL16-17-16-36 (OC) |
SSD 1 | Samsung 980 Pro 500 GB (System) |
SSD 2 | Crucial P2 1000 GB (Games) |
SSD 3 | Crucial P2 1000 GB (Games) |
SSD 4 | Samsung 512 GB 840 Pro (Backup) |
CPU Cooler | Alphacool Eisbaer Aurora 360 |
Power supply unit | Seasonic Prime Platinum 1300 Watt |
GPUs | MSI GeForce RTX 3080 Ti Suprim X – water cooled ice block GPX Aurora (GeForce Driver 512.77) |
Sound | SoundblasterX AE-5 Plus |
Keyboard | Cooler Master SK 622 (Red Button) via USB @1000 Hz polling rate |
Mouse | ASUS ROG Chakram Core @1000 Hz Polling Rate (NVIDIA Reflex Latency Analyzer Support) |
Monitor 1 | ASUS ROG Swift PG279QM @240 Hz via DP (Nvidia G-SYNC with Reflex Latency Analyzer) |
Monitor 2 | LG 27GN950-B @144 Hz via DP (AMD FreeSync Premium, G-SYNC Compatible) |
All tests ran on the LG 27GN950, here you can see a picture of how I perform the evaluation. For this I use a tool from NVIDIA (ICAT). This allows me to juxtapose up to 3 sources at the same time (side by side) or overlay them in split screen. At the same time, you can zoom into the images to see the differences in detail.
We then start by resolving the variance problems and then go into detail about the differences between FSR and DLSS. Even today, there are 3 resolutions (2160p, 1440p, and 1080p) as well as the two of the familiar upscaling levels (Ultra Quality (FSR 1.0) and Quality or Performance (DLSS and FSR 2.0). Thus, we have the quality matching the performance from the first part. Here we go…
- 1 - Einführung und Testsystem
- 2 - Probleme im Spiel Deathloop
- 3 - Qualitätsvergleich in 2160p - Motion
- 4 - Qualitätsvergleich in 2160p - Details
- 5 - Qualitätsvergleich in 1440p - Motion
- 6 - Qualitätsvergleich in 1440p - Details
- 7 - Qualitätsvergleich in 1080p - Motion
- 8 - Qualitätsvergleich in 1080p - Details
- 9 - Zusammenfassung und Fazit
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