AMD has significantly improved the ray tracing performance of its Radeon graphics cards on Linux. The new drivers, which are based on the open-source Mesa RADV Vulkan, use “monolithic pipelining” to boost performance. This means that ray tracing calculations are now performed in a single step, instead of multiple steps. This [...]
Radiant future? NVIDIA DLSS 3.5 and the Next Level of Raytracing
