It’s that time again: Latency Time for eSports enthusiasts and of course those who want to become one. Besides high FPS and low – constant – frame times, latency can make the difference between victory and defeat. Everyone has to reflect on their own skill in the respective game – self-critically – because unfortunately I can’t measure it. The hour of truths lies ahead of you and I have already spent several hours measuring and evaluating. Don’t worry, there are many slides, but only the essentials to read. After my article about the NVIDIA GeForce Palit RTX 4070 Dual 12 GB, some wished that I would take another look at the topic of reflex and anti-lag. Especially because there were some surprising findings regarding anti-lag in the game CoD MW2.
If you don’t know anything about latencies yet, you can have a look at the following articles in advance:
Before I start, as always, my test system and a few words in advance. I have read out all latencies via NVIDIA FrameView. That means it is not the complete end-to-end latency. (Click to Photon)
To review, here is the end-to-end latency again:
From mouse click to pixel on the monitor. This can be determined with NVIDIA LDAT, or with a monitor – which supports NVIDIA Reflex. But what exactly does FrameView read out now?
FrameView works in terms of reading latencies – simplified explained – like this:
If you leave out the mouse in connection with the USB port and the monitor, then you have the pure PC latency. FrameView virtually starts the stopwatch when the CPU starts the next frame and stops the clock when the GPU passes the frame at the DP/HDMI output. Actually quite simple.
The prerequisite is that the respective game supports NVIDIA Reflex 1.6 or higher. Furthermore, there are currently only a few games where you can read AMD GPUs in addition to NVIDIA GPUs through Reflex 1.6 games using FrameView. For this reason, I also chose three eSports games from the list. These are marked in color!
Cyberpunk 2077
Forza Horizon 5
Red Dead Redemption 2
Dying Light 2 Stay Human
Call of Duty: Modern Warfare II
Spider-Man Remastered
Spider-Man: Miles Morales
The Witcher 3
Counter Strike 2
Valorant
Fortnite
Overwatch 2
World of Warcraft: Dragonflight
DOTA 2
Rust
Hogwarts Legacy
The Finals
Super People 2
Warhammer 40,000 Darktide
Atomic Heart
PERISH
Portal RTX
Dakar Desert Rally
Deliver Us Mars
Cycle Frontier
Soda Crisis
Test System
CPU | Intel Core i9-12900K |
Mainboard | MSI MPG Z690 Carbon WiFi |
RAM | 2x 16 GB Corsair Dominator 6000 MHz CL 30-36-36-76 |
SSD 1 | Samsung 980 Pro 500 GB (System) |
SSD 2 | MSI M480 2 TB (games) |
SSD 3 | HP EX950 2 TB (games) |
SSD 4 | HP SDD S750 1 TB S-ATA (backup) |
CPU Cooler | Alphacool Eisbaer Aurora 360 |
Power supply | Seasonic Prime Platinum 1300 Watt |
GPUs |
MSI GeForce RTX 3070 Ti SuprimX 8 GB/ driver 531.42 |
Sound | OnBoard |
Keyboard | Sharkoon Purewriter RGB (Red Button) via USB @1000 Hz polling rate |
Mouse | Sharkoon Light² 200 @1000 Hz polling rate |
Monitor |
LG Ultra Gear 27GN950 @ 3840 x 2160p 144 Hz (2560 x 1440p 144 Hz / 1920 x 1080p 144 Hz) MSI MEG381CQR Plus @ 3440 x 1440p 175 Hz |
Test tools / software |
NVIDIA FrameView 1.4.8 |
How I tested the respective games, I will briefly present to you in the further course. So, I’d like to ask one more thing: What you’re about to see are facts. That means, if it comes to heated discussions later in the forum, then behave accordingly respectfully and objectively. If you have feelings for one GPU manufacturer or another, please don’t turn your feelings into facts.
Let’s get started then…
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