Real achievable clock rates and overclocking
I can summarize that with the clock rates and overclocking. While the GPU clock of the 115 watt card is at 2730 MHz when cold, it then levels off a few boost steps lower at around 2670 to 2685 MHz more or less alternating after complete warming up. This can definitely be left alone. With manual OC and increasing the offset by 150 MHz, it also goes above 2.75 GHz, but the card becomes a bit unstable towards 2.8 GHz at the end. So it’s not worth it. The card tested for tomorrow goes above 3 GHz, but that will have to do as a spoiler.
GPU temperatures in the case
The differences aren’t as big as feared if you use a decent case. If you close the panel, the GPU temperature (Edge) increases by 2 Kelvin, the GDC hotspot increases by up to 4 Kelvin. Nevertheless, the maximum values of 66 °C (Edge) and 78 °C (Hotspot) are nothing to be afraid of. The larger delta results from the inexpensive DHT cooler (Direct Heat Touch), where a part of the GPU only rests on the aluminum heatsink.
Fan curve and operating noise (“loudness”)
Now we come to what automatically arises when the waste heat is removed: the good old fan noise. However, the card pushes the fan hard at first and then levels off a bit further down. That’s quite good at first. In the load scenario, that’s just under 1600 rpm, which is just about right, but already audible.
But what does the measurement for the Palit GeForce RTX 4060 Dual 8 GB reveal? With 33.1 dB(A) in the gaming loop and plenty of 130 watts, none of this is an issue, even if we can hear the minimal harmonics of coil and capacitor buzzing. But it’s not really much this time, as the recording has been amplified a bit, of course.
Coil Noise: “Coil Whining”
Therefore, we still have to talk about one point and that is once again the tiresome coil whining, even though it turns out pleasantly low here and is only audibly noticeable at FPS rates above 400 FPS. I already wrote that the card spits a bit in the load peak measurements. Especially since the five phases have to work hard. More about this topic can of course be found here:
- 1 - Introduction, technical data and technology
- 2 - Test system in the igor'sLAB MIFCOM PC
- 3 - Teardown: PCB, components and cooler
- 4 - Gaming performance FHD (1920 x 1080)
- 5 - Gaming performance WQHD (2560 x 1440)
- 6 - Gaming performance DLSS vs. DLSS3 vs. FSR
- 7 - Latency and DLSS 3.0
- 8 - Power consumption and load balancing
- 9 - Transients, cutting and PSU recommendation
- 10 - Temperatures, clock speeds, fans and noise
- 11 - Summary and conclusion
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