The Pascal architecture of the previous GeForce generation had to perform additional processing of HDR content, resulting in a quantifiable performance drop with HDR enabled. Turing now provides support for this processing and tone mapping natively in the pipeline, which is intended to address this disadvantage. To test this in practice, an Acer Predator X27 was forced to 60 Hz and Windows was set to 10-bit RGB output (confirmed by the display's OSD).
Let us now look at the individual games, whereby, for once, I only rely on the Unevenness index for the single-card display, which is completely sufficient to distinguish the details. The screen resolution in all benchmarks is 3840 x 2160 pixels.
Battlefield 1
Interestingly, the use of HDR10 in Battlefield 1 has eliminated much of the stutter ingestry we're used to at the beginning of our benchmark run. As a result, all three cards in HDR mode have a higher 99. percentile frame rate as if they are in RGB SDR mode.
This also helps to slightly increase the average performance of geForce RTX cards. The GeForce GTX 1080 Ti also benefits. However, because the frame rate in HDR mode is lower for most of the test (as the gold line shows in our percentile chart), the average performance lags slightly behind the SDR result.
Destiny 2
In the case of the GeForce RTX 2080 Ti, GeForce RTX 2080 Ti, GeForce RTX 2080 and GeForce GTX 1080 Ti, the use of HDR means a significant slowdown in Destiny 2.
When this function is turned on, all three cards only reach between 93% and 94% of the frame rates as I measured them in SDR mode.
Far Cry 5
The losses are not as pronounced in Far Cry 5, although both GeForce RTX cards are slightly affected. But you can feel it.
Again, it's worth looking at the frame rates and the percentiles that show that it's a general loss that makes everything slightly worse:
However, the Unevenness Index knows a clear winner, which is not only due to the FPS rates. Immersion is simply best. Feat, at THE price.
Forza Motorsport 7
Minor performance losses on the GeForce RTX cards are in stark contrast to what happens with the GeForce GTX 1080 Ti when you turn on HDR in Forza Motorsport 7. Then the map goes with Grundis, at least at first glance.
But the percentiles are incorruptible: The GeForce RTX 2080 with HDR is worse than the GTX 1080 Ti in the SDR, even if you hardly recognize it with your own eyes in the game.
In the Unevenness index, however, you can also see that all cards still deliver a very smooth and almost ideal result:
Intermediate conclusion
The influence of the HDR affects each of these games very differently. Battlefield 1 and Far Cry 5 are great examples that can provide an extremely bright white (at least in our outdoor benchmark scenarios), while the Intro scene of Destiny 2 showed much more depth in contrast between fire and shadow. Regardless of whether Turing handles HDR content better than Pascal, the high dynamic range will soon be appreciated. This also applies to the Radeon owners, who can look forward to native HDR for a longer time.
- 1 - Einführung, Unboxing, Daten
- 2 - RTX 2080 Ti - Platinenanalyse
- 3 - RTX 2080 - Platinenanalyse
- 4 - Raytracing in Echtzeit
- 5 - Deep Learning Super Sampling (DLSS)
- 6 - High Dynamic Range (HDR)
- 7 - Ashes of the Singularity: Escalation (DX12)
- 8 - Battlefield 1 (DX12)
- 9 - Destiny 2 (DX11)
- 10 - Doom (Vulkan)
- 11 - Tom Clancy’s The Division (DX12)
- 12 - Far Cry 5 (DX11)
- 13 - Forza Motorsport 7 (DX12)
- 14 - Tom Clancy’s Ghost Recon (DX11)
- 15 - Grand Theft Auto V (DX11)
- 16 - Metro: Last Light Redux (DX11)
- 17 - Rise of the Tomb Raider (DX12)
- 18 - The Witcher 3 (DX11)
- 19 - World of Warcraft: Battle for Azeroth (DX12)
- 20 - Leistungsaufnahme
- 21 - Takt, OC, Temperaturen, Infrarot
- 22 - Kühlerdetails und Lautstärke
- 23 - Zusammenfassung und Fazit
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