As beautiful and impressive as the new feature is, unfortunately, there is no final published software yet that could have been tested for readers. That's why we're going back to a demo that Nvidia provided us with.
This was run in Ultra and WQHD with DLSS and thanks to a bug we were able to run it in WQHD without DLSS. This made it possible to also test a GeForce GTX 1080. But six to eight FPS are nothing that could be described as fluid and recorded as a video.
Definitive conclusions in terms of performance and quality cannot be drawn from this very special demonstration of ray tracing, but it was at least a first impression in which direction the journey could go. And yes, I was and still am impressed.
In addition, the current top model of MSI, a GeForce RTX 2080 Ti Gaming X Trio was used, which I will soon examine in detail in a single test. The task was more than demanding and it really takes a good RTX 2080 Ti if you expect performance.
The WQHD sequence with DLSS even manages to scratch at the famous 60 FPS, but also t with a drop to 45 FPS, when the reflections are then very numerous (e.g. when the elevator goes down).
The 4K demo with DLSS is more likely to be 35 and 26 FPS in the same run. The additional video without DLSS was created with 2560 x 1440, but was automatically scaled up to 4K due to the system. It seems to have a halved frame rate per second compared to the QHD with DLSS. However, it is not known what kind of antialiasing the demo will use in the absence of DLSS. Here you should not give too much weight to the bug.
We actually wanted to do a picture comparison, but it is almost impossible to get two completely identical pictures in this demo. Because the rendering speeds vary depending on the sequence, a finished image always causes the rays to fall with a small offset. It will of course be necessary to test the games later with raytracing in order to get a better idea of the real capabilities of geForce RTX, but at first glance, it will probably not be necessary to go beyond the WQHD resolution anyway. …
- 1 - Einführung, Unboxing, Daten
- 2 - RTX 2080 Ti - Platinenanalyse
- 3 - RTX 2080 - Platinenanalyse
- 4 - Raytracing in Echtzeit
- 5 - Deep Learning Super Sampling (DLSS)
- 6 - High Dynamic Range (HDR)
- 7 - Ashes of the Singularity: Escalation (DX12)
- 8 - Battlefield 1 (DX12)
- 9 - Destiny 2 (DX11)
- 10 - Doom (Vulkan)
- 11 - Tom Clancy’s The Division (DX12)
- 12 - Far Cry 5 (DX11)
- 13 - Forza Motorsport 7 (DX12)
- 14 - Tom Clancy’s Ghost Recon (DX11)
- 15 - Grand Theft Auto V (DX11)
- 16 - Metro: Last Light Redux (DX11)
- 17 - Rise of the Tomb Raider (DX12)
- 18 - The Witcher 3 (DX11)
- 19 - World of Warcraft: Battle for Azeroth (DX12)
- 20 - Leistungsaufnahme
- 21 - Takt, OC, Temperaturen, Infrarot
- 22 - Kühlerdetails und Lautstärke
- 23 - Zusammenfassung und Fazit
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