WQHD with 2560 x 1440 pixels
At 2560×1440 we torment the maps in Metro: Last Light with super-sampling. The result is sub-60 FPS averages for the Radeon RX Vega 64, GeForce GTX 1080, GeForce GTX 1070 Ti, Radeon RX Vega 56 and GeForce GTX 1070.
On the other side of this symbolic threshold are the winning cards in the form of the GeForce GTX 1080 Ti, Titan X, GeForce RTX 2080, Titan V and the GeForce RTX 2080 Ti. The GeForce RTX 2080 Ti narrowly beats Nvidia's Titan V, but declassifies the 1080 Ti with a 37% lead.
FPS/Percentile Bar Chart, Frametimes, Variances, and Unevenness
Metro Last Light - FPS - 2560x1440, DX11, SSAA Very High
Metro Last Light - FrameTime - 2560x1440, DX11, SSAA Very High
Metro Last Light - FrameTimeVariance - 2560x1440, DX11, SSAA Very High
Metro Last Light - Unevenness - 2560x1440, DX11, SSAA Very High
Curves for FPS, Percentiles, and Frametimes
Metro Last Light - AvFPSoB - 2560x1440, DX11, SSAA Very High
Metro Last Light - FPS99th - 2560x1440, DX11, SSAA Very High
Metro Last Light - FrameTimeoB - 2560x1440, DX11, SSAA Very High
Single-card charts: Frametimes, Variances and Unevenness
Metro Last Light - GeForce GTX 1070 - FrameTimeSolo - 2560x1440, DX11, SSAA Very High
Metro Last Light - GeForce GTX 1070 Ti - FrameTimeSolo - 2560x1440, DX11, SSAA Very High
Metro Last Light - GeForce GTX 1080 - FrameTimeSolo - 2560x1440, DX11, SSAA Very High
Metro Last Light - GeForce GTX 1080 Ti - FrameTimeSolo - 2560x1440, DX11, SSAA Very High
Metro Last Light - GeForce RTX 2080 - FrameTimeSolo - 2560x1440, DX11, SSAA Very High
Metro Last Light - GeForce RTX 2080 Ti - FrameTimeSolo - 2560x1440, DX11, SSAA Very High
Metro Last Light - Radeon RX Vega 56 - FrameTimeSolo - 2560x1440, DX11, SSAA Very High
Metro Last Light - Radeon RX Vega 64 - FrameTimeSolo - 2560x1440, DX11, SSAA Very High
Metro Last Light - Titan V - FrameTimeSolo - 2560x1440, DX11, SSAA Very High
Metro Last Light - Titan X - FrameTimeSolo - 2560x1440, DX11, SSAA Very High
Metro Last Light - GeForce GTX 1070 - FPSvsFrameTimeDiff - 2560x1440, DX11, SSAA Very High
Metro Last Light - GeForce GTX 1070 Ti - FPSvsFrameTimeDiff - 2560x1440, DX11, SSAA Very High
Metro Last Light - GeForce GTX 1080 - FPSvsFrameTimeDiff - 2560x1440, DX11, SSAA Very High
Metro Last Light - GeForce GTX 1080 Ti - FPSvsFrameTimeDiff - 2560x1440, DX11, SSAA Very High
Metro Last Light - GeForce RTX 2080 - FPSvsFrameTimeDiff - 2560x1440, DX11, SSAA Very High
Metro Last Light - GeForce RTX 2080 Ti - FPSvsFrameTimeDiff - 2560x1440, DX11, SSAA Very High
Metro Last Light - Radeon RX Vega 56 - FPSvsFrameTimeDiff - 2560x1440, DX11, SSAA Very High
Metro Last Light - Radeon RX Vega 64 - FPSvsFrameTimeDiff - 2560x1440, DX11, SSAA Very High
Metro Last Light - Titan V - FPSvsFrameTimeDiff - 2560x1440, DX11, SSAA Very High
Metro Last Light - Titan X - FPSvsFrameTimeDiff - 2560x1440, DX11, SSAA Very High
Metro Last Light - GeForce GTX 1070 - Unevenness - 2560x1440, DX11, SSAA Very High
Metro Last Light - GeForce GTX 1070 Ti - Unevenness - 2560x1440, DX11, SSAA Very High
Metro Last Light - GeForce GTX 1080 - Unevenness - 2560x1440, DX11, SSAA Very High
Metro Last Light - GeForce GTX 1080 Ti - Unevenness - 2560x1440, DX11, SSAA Very High
Metro Last Light - GeForce RTX 2080 - Unevenness - 2560x1440, DX11, SSAA Very High
Metro Last Light - GeForce RTX 2080 Ti - Unevenness - 2560x1440, DX11, SSAA Very High
Metro Last Light - Radeon RX Vega 56 - Unevenness - 2560x1440, DX11, SSAA Very High
Metro Last Light - Radeon RX Vega 64 - Unevenness - 2560x1440, DX11, SSAA Very High
Metro Last Light - Titan V - Unevenness - 2560x1440, DX11, SSAA Very High
Metro Last Light - Titan X - Unevenness - 2560x1440, DX11, SSAA Very High
Ultra HD with 3840 x 2160 pixels
The step to 4K, despite disabling the SSAA, pushes down the performance of the entire field. On average, half of the cards do not reach more than 50 FPS. The Titan V slips just past the GeForce RTX 2080 Ti to achieve a first-class result. However, the Turing-based board still offers smooth frame rates that are 36% faster than those of the GeForce GTX 1080 Ti.
FPS/Percentile Bar Chart, Frametimes, Variances, and Unevenness
Metro Last Light - FPS - 3840x2160, DX11 Very High
Metro Last Light - FrameTime - 3840x2160, DX11 Very High
Metro Last Light - FrameTimeVariance - 3840x2160, DX11 Very High
Metro Last Light - Unevenness - 3840x2160, DX11 Very High
Curves for FPS, Percentiles, and Frametimes
Metro Last Light - AvFPSoB - 3840x2160, DX11 Very High
Metro Last Light - FPS99th - 3840x2160, DX11 Very High
Metro Last Light - FrameTimeoB - 3840x2160, DX11 Very High
Single-card charts: Frametimes, Variances and Unevenness
Metro Last Light - GeForce GTX 1070 - FrameTimeSolo - 3840x2160, DX11 Very High
Metro Last Light - GeForce GTX 1070 Ti - FrameTimeSolo - 3840x2160, DX11 Very High
Metro Last Light - GeForce GTX 1080 - FrameTimeSolo - 3840x2160, DX11 Very High
Metro Last Light - GeForce GTX 1080 Ti - FrameTimeSolo - 3840x2160, DX11 Very High
Metro Last Light - GeForce RTX 2080 - FrameTimeSolo - 3840x2160, DX11 Very High
Metro Last Light - GeForce RTX 2080 Ti - FrameTimeSolo - 3840x2160, DX11 Very High
Metro Last Light - Radeon RX Vega 56 - FrameTimeSolo - 3840x2160, DX11 Very High
Metro Last Light - Radeon RX Vega 64 - FrameTimeSolo - 3840x2160, DX11 Very High
Metro Last Light - Titan V - FrameTimeSolo - 3840x2160, DX11 Very High
Metro Last Light - Titan X - FrameTimeSolo - 3840x2160, DX11 Very High
Metro Last Light - GeForce GTX 1070 - FPSvsFrameTimeDiff - 3840x2160, DX11 Very High
Metro Last Light - GeForce GTX 1070 Ti - FPSvsFrameTimeDiff - 3840x2160, DX11 Very High
Metro Last Light - GeForce GTX 1080 - FPSvsFrameTimeDiff - 3840x2160, DX11 Very High
Metro Last Light - GeForce GTX 1080 Ti - FPSvsFrameTimeDiff - 3840x2160, DX11 Very High
Metro Last Light - GeForce RTX 2080 - FPSvsFrameTimeDiff - 3840x2160, DX11 Very High
Metro Last Light - GeForce RTX 2080 Ti - FPSvsFrameTimeDiff - 3840x2160, DX11 Very High
Metro Last Light - Radeon RX Vega 56 - FPSvsFrameTimeDiff - 3840x2160, DX11 Very High
Metro Last Light - Radeon RX Vega 64 - FPSvsFrameTimeDiff - 3840x2160, DX11 Very High
Metro Last Light - Titan V - FPSvsFrameTimeDiff - 3840x2160, DX11 Very High
Metro Last Light - Titan X - FPSvsFrameTimeDiff - 3840x2160, DX11 Very High
Metro Last Light - GeForce GTX 1070 - Unevenness - 3840x2160, DX11 Very High
Metro Last Light - GeForce GTX 1070 Ti - Unevenness - 3840x2160, DX11 Very High
Metro Last Light - GeForce GTX 1080 - Unevenness - 3840x2160, DX11 Very High
Metro Last Light - GeForce GTX 1080 Ti - Unevenness - 3840x2160, DX11 Very High
Metro Last Light - GeForce RTX 2080 - Unevenness - 3840x2160, DX11 Very High
Metro Last Light - GeForce RTX 2080 Ti - Unevenness - 3840x2160, DX11 Very High
Metro Last Light - Radeon RX Vega 56 - Unevenness - 3840x2160, DX11 Very High
Metro Last Light - Radeon RX Vega 64 - Unevenness - 3840x2160, DX11 Very High
Metro Last Light - Titan V - Unevenness - 3840x2160, DX11 Very High
Metro Last Light - Titan X - Unevenness - 3840x2160, DX11 Very High
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