Important preliminary remark
In the end, these are only specially selected games, but I chose them as examples from over 20 titles and the preliminary tests with two cards, because the result was almost exactly the same in the end. The weighting between the titles with pure raytracing without DXR and with DXR was done in a ratio of 6:4, with the four DXR titles coming out very differently. Full ray tracing fun in Cyberpunk 2077, combined with more medium-weight effects like in Metro Exodus EE and the hybrid implementation of lighting to Marvel’s Guardians of the Galaxy and Shadow of the Tomb Raider, where ray tracing really only comes into play humanely.
DXR is being implemented in more and more games, and the current engines almost all allow for it by now. From this point of view, it would be just as unfair to completely forego it as it would be to exclusively use such titles with DXR. Since every user has different preferences and some prefer to do without DXR completely (why actually?), I accommodate all target groups somewhat by mixing them. The tested Radeon RX 6950XT is unfortunately a heavily factory overclocked board partner card, which makes the comparison (especially in efficiency and power consumption) somewhat difficult. However, unfortunately nothing else could be found.
Sum of all games
For the evaluation I use all games, no matter if with or without DXR. This is certainly the best representation of everyday life, where the number of games without DXR still clearly outweighs, but you also don’t want to do without it. The Sapphire Nitro+ Radeon RX 7900 XTX Vapor-X 24 GB is 3% faster than AMD’s reference card and 3.8% faster than the GeForce RTX 4080 FE with reference specifications used for comparison.
However, the victory is paid for in hard currency at the socket. The efficiency of the GeForce RTX 4080 FE is a completely different story, but you will have to calculate how the purchase price and energy costs relate to each other in the targeted usage time. That will probably look different for everyone.
- 1 - Introduction, technical data and technology
- 2 - Teardown: PCB and components
- 3 - Teardown: Cooler and disassembly tips
- 4 - Gaming Performance Full-HD (1920 x 1080)
- 5 - Gaming Performance WQHD (2560 x 1440)
- 6 - Summe Gaming-Performance Ultra-HD (3840 x 2160)
- 7 - Power consumption and load balacing
- 8 - Load peaks, capping and power supply recommendation
- 9 - Temperatures, clock rates and infrared analysis
- 10 - Fan curves and volume
- 11 - Summary and conclusion
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