Summary and interim conclusion
Today we compared 3 different native resolutions with three different upscaling techniques at three different levels. FSR 1.0 leaves here as the clear FPS king! DLSS 2.3 leaves AMD’s new secret weapon FSR 2.0 behind in terms of performance increase. Close – but that’s the way it is! I assume the tensor cores make the difference.
FSR 2.0 has to be calculated via the normal shaders and that costs a bit of performance. However, FSR 2.0 does not have to hide, since the differences are not light years either. In the end, the customer wins – more FPS and virtually for free! What was new today – as I pointed out at the beginning?
Well, I think for one thing you haven’t had such details on the FPS gains and for another, we could see that the NVIDIA GPUs had various issues with variances here. This is mostly concealed, because many do not notice it and/or do not measure or evaluate it. Maybe this was specifically due to my test scene, or the NVIDIA driver. However, it could also be due to the implementation of DLSS or FSR in the game Deathloop. You see, there is plenty of room for interpretation here. So let’s leave it at that and hope NVIDIA will follow up.
What we have not yet seen in its entirety – is the picture quality. I’ve only been able to get a first impression so far, and it was quite positive. FSR 2.0 comes very close to DLSS 2.3 and distances itself clearly from FSR 1.0! The image quality can be significantly increased by FSR 2.0, especially in low resolutions. Due to the own anti-aliasing and thanks to the re-sharpening, you can now think about upscaling with AMD graphics cards even at 1080p. This was previously only possible for NVIDIA users with DLSS. To this I can only say: Thank you AMD!
You can be curious about the second part, because then I will have a much closer look at the two main players FSR 2.0 and DLSS 2.3. There will be lots of videos and image comparisons! One thing I can tell you today, though, is that there is currently only one game to compare AMD FSR 2.0 with NVIDIA DLSS. For this reason, we should all sit in silence for the time being and let this take effect. There is still no clear winner here. At most a favorite and everyone must make out for themselves!
Titles like CoD MW or Black Ops Cold War are missing, just to name two interesting shooters. Fortunately, I own LS 22. The slide speaks volumes regarding the availability of FSR 2.0 and since that will still take time, I’ll call it a day! Then see you later in the forum…
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