FSR 2.0 vs. FSR 1.0 in direct performance comparison
Since today’s topic is FSR from AMD, I would also like to give the RX 6700 XT the lead. With the pure raw performance in 2160p, it was not enough for the 60 FPS mark. But with FSR it will surely work! Again, two slides on how FSR 1.0 and FSR 2.0 operate. Render resolution vs. output on the monitor.
If we look at DLSS later, the same is true for DLSS! But FSR 1.0 deviates somewhat here, as there is still the Ultra quality level. See next picture. Why I use Ultra Quality instead of Quality will become clear in the second part when we look at the graphic quality!
Then let’s give spatial vs. temporal upscaling from the AMD camp to each other. We start with 4K and remember, we are in the same benchmark scene and the settings remain unchanged. However, the game’s own anti-aliasing is disabled by FSR 2.0 and AMD FSR 2.0 takes over.
RX 6700 XT 2160p native vs. upscaling
The performance crown clearly goes to FSR 1.0. Thus, AMD wins! Okay, it was a home game after all. FSR 2.0 has to admit defeat to its little brother, but as we know, you should not only look at the pure performance when upscaling. Let’s take a look at the other metrics.
The 12 GB of the RX 6700 XT make a 4K experience basically possible and thanks to the help of FSR, you can even achieve very good frame rates here! The quality must still be playable in the end and there are worlds between FSR 1.0 and 2.0! So then times the 1440p film from…
RX 6700 XT 1440p native vs. upscaling
The situation basically does not change. Only the FPS increase to just under the 200 mark. So go on…
With FSR 2.0 quality there was a little jerkiness, which you can also see in the variances. But otherwise there is nothing to complain about!
RX 6700 XT 1080p native vs. upscaling
Well, that’s something for the high FPS gamers! Not much more comes out at the top, because on the one hand we slowly come full into the CPU limit and on the other hand the game Deathloop has a frame limiter at 240 FPS, which I could not deactivate! Why does it exist? I have no idea…
Nothing jerks, nothing wobbles, that’s something! The latencies really go down and you only need skill. Then you can virtually no longer lose! LOL.. So, that was the comparison of the performance weapons FSR 1.0 vs. 2.0 – but now it’s time to compete with NVIDIA and DLSS 2.3! Next page.
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