For example, the result of the 3ds-max run is somewhat questionable. I manually ported the single tests of SEPCapc for the 2015 version to 2016 and ran parts of it. The performance almost exactly matches the results of the 2015 benchmark when you only see the graphics card.
The SPECapc for 3ds Max 2015 is a performance evaluation software and includes 48 tests for comprehensive measurement of modeling, interactive graphics, visual effects, CPU and GPU performance. Features include DirectX 11 shader and vector maps, nitrous view improvements, and new dynamics and visual effects. Benchmark results are determined by calculating the total number of seconds required to perform each test based on a reference machine. The normalisation process provides a rating system where a higher score is better. I run the benchmark in maximum screen resolution (4K) and use 8x AA throughout. One should not be confused by the supposedly low score, as this is an overall index.
Here the GeForce RTX 3080 already runs hard into the CPU limit, but still shows the superior graphics performance very impressively. The full expansion of the TU102 in the form of the Quadro RTX6000 is almost declassified.
The same applies, even more so, to the older Showcase version, which relies on simple DirectX11. The difference to all other cards is almost frighteningly high.
The benchmark for Inventor Pro 2020 is again a kind of total work of art for the entire system. The distance to the Quadro RTX 6000 is almost as big as its distance to the GeForce 2080 Ti. You don’t even have to think about the GeForce RTX 2080.
The same applies to the modelling time, although here of course the intervals are even smaller overall. the more complex the workload, the more the distances naturally increase. This then even happens in the same proportion, which pushes the strong cards forward immensely.
- 1 - Introduction, Unboxing and Test System
- 2 - Teardown, PCB analysis and Cooler
- 3 - Gaming Performance: WQHD and Full-HD with RTX On
- 4 - Gaming Performance: Ultra-HD with and without DLSS
- 5 - FPS, Percentiles, Frame Time & Variances
- 6 - Frame Times vs. Power Comsumption
- 7 - Workstation: CAD
- 8 - Studio: Rendering
- 9 - Studio: Video & Picture Editing
- 10 - Power Consumption: GPU and CPU in all Games
- 11 - Power Consumption: Efficiency in Detail
- 12 - Power Consumption: Summary, Transient Analysis and PSU Recomendation
- 13 - Temperatures and Thermal Imaging
- 14 - Noise and Sound Analysis
- 15 - NVIDIA Broadcast - more than a Gimmick?
- 16 - Summary, Conlusion and Verdict
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