Middle-earth: Shadow Of War
Shadow of War puts more strain on graphics resources than the CPU, so we don't see large deltas between the fastest and slowest CPUs. The same observation applies to our experiments with Creator Mode, Dynamic Local Mode and Game Mode. In the end, everything somehow comes out the same way.
Project CARS 2
Although the game project CARS 2 was supposedly optimized for multi-threading, the clock rates obviously influence the frame rates much more. If you were playing in Creator mode, the Dynamic Local Mode feature would provide significant acceleration, but the default game mode still offers better performance.
- 1 - Einführung und Daten
- 2 - Dynamic Mode, OC und Testsystem
- 3 - Office und Browser
- 4 - Workstation: Endcoding/Kompression
- 5 - Workstation: 2D/3D Grafik
- 6 - Workstation: Compute and Rendering
- 7 - VRMark, 3DMark, AotS: Escalation, Dawn of War III
- 8 - Far Cry 5, GTA V, Hitman
- 9 - Shadow Of War, Project CARS 2
- 10 - Temperaturen
- 11 - Leistungsaufnahme
- 12 - Fazit und Zusammenfassung
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