Workstation graphics may be a niche for most readers, but the trend is also very good here. On the one hand, there are very few multi-core optimized applications in the measurements of real-time graphics output, especially since this is not possible or useful in many areas. In return, of course, they benefit from a very high IPC. And that's where the Threadripper CPUs get a little stuck. The results are not bad, but they are not outstanding either.
However, there are also applications that have to calculate in parallel and are grateful for every additional thread. AutoCAD is just an example of the clock dependency of fewer threads when it comes to pure 2D design representation or real-time 3D graphics output. The graphics performance is very reminiscent of the overall result in gaming, but it doesn't matter if DirectX, OpenGL or just the Windows GDI is used.
- 1 - Einführung und Daten
- 2 - Dynamic Mode, OC und Testsystem
- 3 - Office und Browser
- 4 - Workstation: Endcoding/Kompression
- 5 - Workstation: 2D/3D Grafik
- 6 - Workstation: Compute and Rendering
- 7 - VRMark, 3DMark, AotS: Escalation, Dawn of War III
- 8 - Far Cry 5, GTA V, Hitman
- 9 - Shadow Of War, Project CARS 2
- 10 - Temperaturen
- 11 - Leistungsaufnahme
- 12 - Fazit und Zusammenfassung
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