Another graphically beautiful and resource demanding game is A Plague Tale: Requiem. If you want to play this in UHD, you’ll need DLSS support. Especially with older hardware. Even without ray tracing, the native 2160p does not really exceed the 60 FPS mark permanently. Currently there is no support for FSR or XeSS in the game. I hope that at least FSR will still be implemented. Otherwise, AMD card owners will have to resort to RSR.
Benchmark scene and settings
As always, the graphical settings remain unaffected. I change the resolution and add DLSS and FG.
Average FPS
DLSS 3.0 creates an increase in performance by a factor of 2.98 – compared to native 2160p. That’s really a lot…
Frame Times, Variances and Percentiles
Latencies
The already familiar picture: Frame Generation gets another decent performance out of it. The latencies are perfectly fine for the game. What we haven’t seen yet is the CPU limit. So keep searching…
- 1 - Einführung und Testsystem
- 2 - Cyberpunk 2077 @ 2160p
- 3 - Cyberpunk 2077 @ 1440p
- 4 - Cyberpunk 2077 @ 1080p
- 5 - A Plague Tale: Requiem @ 2160p
- 6 - A Plague Tale: Requiem @ 1440p
- 7 - A Plague Tale: Requiem @ 1080p
- 8 - Bright Memory: Infinite @ 2160p
- 9 - Bright Memory: Infinite @ 1440p
- 10 - Bright Memory: Infinite @ 1080p
- 11 - Spider-Man Remastered @ 2160p
- 12 - Spider-Man Remastered @ 1440p
- 13 - Spider-Man Remastered DLSS vs. FSR vs. XeSS
- 14 - Zusammenfassung und Fazit
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