Disclaimer: The following article is mostly machine translated from the original German, and the translation has not been edited or checked for errors in-depth. Thank you for understanding!
CPU limit – here we come. The Palit GeForce RTX 4080 GameRock 16 GB already manages to turn the Intel CPU into a bottleneck natively. It’s about time for AMD X3D CPUs of the 7000 generation.
DLSS vs. FSR vs. XeSS – Average FPS – FG off vs. on
Spider-Man Remastered - FPS - 1440p DX12, Ultra, RT Very High, FG on
Spider-Man Remastered - FPS - 1440p DX12, Ultra, RT Very High, FG off
Spider-Man Remastered - FPS - 1440p DX12, Ultra, RT Very High, FG on vs_ Off
Spider-Man Remastered - FPS - 1440p DX12, Ultra, RT Very High, FG on vs_ Off
Spider-Man Remastered - FPS - 1440p DX12, Ultra, RT Very High, FG on vs_ Off
We have reached the absolute maximum. More than the almost 250 FPS are not possible. FSR and DLSS Ultra Performance are virtually set back. There’s a wall you can’t get past. DLSS Frame Generation cannot conjure up more FPS in the end. Going to 1080p now would be a waste of time. This schmaltzy resolution will die soon anyway.
Frame Times, Variances and Percentiles
DLSS vs. FSR vs. XeSS FG off
Spider-Man Remastered - AvFPSoB - 1440p DX12, Ultra, RT Very High, FG off
Spider-Man Remastered - FPS99th - 1440p DX12, Ultra, RT Very High, FG off
Spider-Man Remastered - FrameTimeoB - 1440p DX12, Ultra, RT Very High, FG off
Spider-Man Remastered - FrameTime - 1440p DX12, Ultra, RT Very High, FG off
Spider-Man Remastered - FrameTimeVariance - 1440p DX12, Ultra, RT Very High, FG off
DLSS vs. FSR vs. XeSS FG on
Spider-Man Remastered - AvFPSoB - 1440p DX12, Ultra, RT Very High, FG on
Spider-Man Remastered - FPS99th - 1440p DX12, Ultra, RT Very High, FG on
Spider-Man Remastered - FrameTimeoB - 1440p DX12, Ultra, RT Very High, FG on
Spider-Man Remastered - FrameTime - 1440p DX12, Ultra, RT Very High, FG on
Spider-Man Remastered - FrameTimeVariance - 1440p DX12, Ultra, RT Very High, FG on
DLSS vs. DLSS + FG on
Spider-Man Remastered - AvFPSoB - 1440p DX12, Ultra, RT Very High, FG on vs_ Off
Spider-Man Remastered - FPS99th - 1440p DX12, Ultra, RT Very High, FG on vs_ Off
Spider-Man Remastered - FrameTimeoB - 1440p DX12, Ultra, RT Very High, FG on vs_ Off
Spider-Man Remastered - FrameTime - 1440p DX12, Ultra, RT Very High, FG on vs_ Off
Spider-Man Remastered - FrameTimeVariance - 1440p DX12, Ultra, RT Very High, FG on vs_ Off
FSR vs. FSR + FG on
Spider-Man Remastered - AvFPSoB - 1440p DX12, Ultra, RT Very High, FG on vs_ Off
Spider-Man Remastered - FPS99th - 1440p DX12, Ultra, RT Very High, FG on vs_ Off
Spider-Man Remastered - FrameTimeoB - 1440p DX12, Ultra, RT Very High, FG on vs_ Off
Spider-Man Remastered - FrameTime - 1440p DX12, Ultra, RT Very High, FG on vs_ Off
Spider-Man Remastered - FrameTimeVariance - 1440p DX12, Ultra, RT Very High, FG on vs_ Off
XeSS vs. XeSS + FG on
Spider-Man Remastered - AvFPSoB - 1440p DX12, Ultra, RT Very High, FG on vs_ Off
Spider-Man Remastered - FPS99th - 1440p DX12, Ultra, RT Very High, FG on vs_ Off
Spider-Man Remastered - FrameTimeoB - 1440p DX12, Ultra, RT Very High, FG on vs_ Off
Spider-Man Remastered - FrameTime - 1440p DX12, Ultra, RT Very High, FG on vs_ Off
Spider-Man Remastered - FrameTimeVariance - 1440p DX12, Ultra, RT Very High, FG on vs_ Off
Latencies
Spider-Man Remastered - Latency - 1440p DX12, Ultra, RT Very High, FG off
Spider-Man Remastered - Latency - 1440p DX12, Ultra, RT Very High, FG on
Spider-Man Remastered - Latency - 1440p DX12, Ultra, RT Very High, FG on vs_ Off
Spider-Man Remastered - Latency - 1440p DX12, Ultra, RT Very High, FG on vs_ Off
Spider-Man Remastered - Latency - 1440p DX12, Ultra, RT Very High, FG on vs_ Off
Regarding the latencies without reflex, I’m sorry to tell you that there were completely implausible results here. For example, the native latency (reflex off) in 2160p was 45,000 ms on average. I mean it as written: Forty-five thousand milliseconds! There is a bug in the game. Doesn’t matter anyway, since it’s not an eSports game. Now comes the grand finale for today. We take a look at the graphical differences of the upscaling techniques. Penultimate page…
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