Can it run Cyberpunk?
It should be clear to everyone that CP2077 is one of the few games in which ray tracing has been implemented so extensively. And currently, the GPUs with the maximum bulge usually die the hero’s death. Even in 1080p, this is a difficult task if you want to set all settings to the maximum. In UHD, this becomes a total slideshow without upscaling. But NVIDIA has announced to clean that up with ADA. First, we set a scent mark with the RTX 3080 Ti.
Benchmark and settings
These settings are basically not changed. NVIDIA Reflex on/off and DLSS is adjusted. The RTX 4090 will later be joined by the Frame Generation, or FG for short.
Regarding the benchmark: I made it static this time. I wanted to spare myself from running around with 22 FPS. So I picked a spot in the game and just recorded the FPS, etc. for a short time. This is then equally true for the RTX 4090. Equal rights for all…
Why this of all places? I don’t know, it was a spontaneous decision. Here is the exact location:
FPS and latencies with the RTX 3080 Ti
Native is no fun at all. Let’s see in a moment in the details…
The frame times are natively beyond what you would call playable. With DLSS it gets much better and in performance mode I can stand it. But I am also spoiled by high FPS. Let’s look at the latencies:
Ok, natively at 22 FPS even Reflex can’t do much anymore. The render pipeline is so full that nothing works anymore. Everything else speaks for itself: Reflex for the win!
FPS and latencies with the RTX 4090 (FG off)
Testing and especially evaluating the RTX 3080 Ti was still manageable. With the RTX 4090 and the new “NVIDIA turn of the century” through Frame Generation (FG), Reflex and DLSS (Super Resolution), there will now be a bit more in terms of data. This combo defines NVIDIA to DLSS 3.0 and with the standard performance – without frame generation there are more possibilities for the NVIDIA GPU user. So pay close attention – we have a lot to talk about.
Almost a doubling of the pure raw performance compared to the RTX 3080 Ti. So the colleague with the leather jacket didn’t completely exaggerate. I already told you. After all, this corresponds to a factor of 1.84 in additional performance. You can feel this immediately, because there is no more jerking and fidgeting. And with DLSS 2.3, you already run into the CPU limit in ultra performance mode. That was not possible with RTX 3000 – under the conditions. Interesting, because we leave quite a bit of potential here due to the CPU.
It already looks better than with the RTX 3080 Ti. Let’s take another look at the latencies.
Reflex manages to almost halve the native latency. Impressive. As already announced, starting with DLSS Ultra Performance we leave the GPU limit and Reflex goes on vacation. But that is not all that the RTX 4090 has to offer. Before we now switch to DLSS 3.0 with the RTX 4090, we have to briefly look at the theoretical part of DLSS 3.0.
- 1 - Introduction and test system
- 2 - Call of Duty Black Ops Cold War RTX 3080 Ti
- 3 - Call of Duty Black Ops Cold War RTX 4090
- 4 - Lara Croft: XeSS oder DLSS als FPS Booster
- 5 - Comparison: NVIDIA DLSS vs. Intel XeSS
- 6 - 2160p native vs. DLSS Balanced vs. XeSS Quality
- 7 - 2160p native vs. DLSS Performance vs. XeSS Balanced
- 8 - 2160p native vs. DLSS Quality vs. XeSS Ultra Quality
- 9 - 2160p vs. DLSS Ultra Performance vs. XeSS Performance
- 10 - Cyberpunk 2077 - a new era with DLSS 3.0
- 11 - Cyberpunk 2077 - RTX 4090 with DLSS 3.0
- 12 - Cyberpunk 2077 RTX 3080 Ti vs. RTX 4090
- 13 - Quality check: DLSS 2.3 vs. DLSS 3.0 in Cyberpunk 2077
- 14 - DLSS 2.3 vs. DLSS 3.0 Balanced vs. 2160p native
- 15 - DLSS 2.3 vs. DLSS 3.0 Performance vs. 2160p native
- 16 - DLSS 2.3 vs. DLSS 3.0 Ultra Performance vs. 2160p native
- 17 - DLSS 3.0 vs. FSR 1.0
- 18 - DLSS 3.0 Quality vs. FSR 1.0 Quality vs. 2160p native
- 19 - DLSS 3.0 Balanced vs. FSR 1.0 Balanced vs. 2160p native
- 20 - DLSS 3.0 Perfomance vs. FSR 1.0 Perfomance vs. 2160p native
- 21 - DLSS 3.0 Ultra Perfomance vs. FSR 1.0 Ultra Perfomance vs. 2160p native
- 22 - Summary and conclusion
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