The GeForce RTX 2060 might well be a good way to change negative opinions about the P/L ratio of Turing cards. With the EIA, it is even lower than the starting price of the GeForce GTX 1070 at that time and yet it is faster than a GTX 1070 Ti. It is more likely to reach the GeForce GTX 1080. We have already been able to test this map in large parts, you can read the report here...
Metro Last Light Redux (DX11)
Full HD 1920 x 1080 pixels
As old as it may be, Metro: Last Light Redux still produces a heavy, reproducible load to display performance well in a mature, DirectX 11-based game. The use of SSAA has a significant impact on performance and limits the average value of geForce RTX 2060 to 82 FPS.
Metro Last Light - FPS - 1920x1080, DX11, SSAA Very High
Metro Last Light - AvFPSoB - 1920x1080, DX11, SSAA Very High
Metro Last Light - FPS99th - 1920x1080, DX11, SSAA Very High
Metro Last Light - FrameTimeoB - 1920x1080, DX11, SSAA Very High
Metro Last Light - FrameTime - 1920x1080, DX11, SSAA Very High
Metro Last Light - FrameTimeVariance - 1920x1080, DX11, SSAA Very High
Metro Last Light - Unevenness - 1920x1080, DX11, SSAA Very High
Here again the curve curves of all individual maps in detail:
Metro Last Light - GeForce GTX 1060 6GB - FrameTimeSolo - 1920x1080, DX11, SSAA Very High
Metro Last Light - GeForce GTX 1070 8GB - FrameTimeSolo - 1920x1080, DX11, SSAA Very High
Metro Last Light - GeForce GTX 1070 Ti 8GB - FrameTimeSolo - 1920x1080, DX11, SSAA Very High
Metro Last Light - GeForce RTX 2060 6GB - FrameTimeSolo - 1920x1080, DX11, SSAA Very High
Metro Last Light - GeForce RTX 2070 8GB - FrameTimeSolo - 1920x1080, DX11, SSAA Very High
Metro Last Light - Radeon RX 590 - FrameTimeSolo - 1920x1080, DX11, SSAA Very High
Metro Last Light - Radeon RX Vega 56 - FrameTimeSolo - 1920x1080, DX11, SSAA Very High
Metro Last Light - Radeon RX Vega 64 - FrameTimeSolo - 1920x1080, DX11, SSAA Very High
Metro Last Light - GeForce GTX 1060 6GB - FPSvsFrameTimeDiff - 1920x1080, DX11, SSAA Very High
Metro Last Light - GeForce GTX 1070 8GB - FPSvsFrameTimeDiff - 1920x1080, DX11, SSAA Very High
Metro Last Light - GeForce GTX 1070 Ti 8GB - FPSvsFrameTimeDiff - 1920x1080, DX11, SSAA Very High
Metro Last Light - GeForce RTX 2060 6GB - FPSvsFrameTimeDiff - 1920x1080, DX11, SSAA Very High
Metro Last Light - GeForce RTX 2070 8GB - FPSvsFrameTimeDiff - 1920x1080, DX11, SSAA Very High
Metro Last Light - Radeon RX 590 - FPSvsFrameTimeDiff - 1920x1080, DX11, SSAA Very High
Metro Last Light - Radeon RX Vega 56 - FPSvsFrameTimeDiff - 1920x1080, DX11, SSAA Very High
Metro Last Light - Radeon RX Vega 64 - FPSvsFrameTimeDiff - 1920x1080, DX11, SSAA Very High
Metro Last Light - GeForce GTX 1060 6GB - Unevenness - 1920x1080, DX11, SSAA Very High
Metro Last Light - GeForce GTX 1070 8GB - Unevenness - 1920x1080, DX11, SSAA Very High
Metro Last Light - GeForce GTX 1070 Ti 8GB - Unevenness - 1920x1080, DX11, SSAA Very High
Metro Last Light - GeForce RTX 2060 6GB - Unevenness - 1920x1080, DX11, SSAA Very High
Metro Last Light - GeForce RTX 2070 8GB - Unevenness - 1920x1080, DX11, SSAA Very High
Metro Last Light - Radeon RX 590 - Unevenness - 1920x1080, DX11, SSAA Very High
Metro Last Light - Radeon RX Vega 56 - Unevenness - 1920x1080, DX11, SSAA Very High
Metro Last Light - Radeon RX Vega 64 - Unevenness - 1920x1080, DX11, SSAA Very High
WQHD 2560 x 1440 pixels
Raising it to 2560 x 1440 pixels, but coupled with turning off SSAA, results in higher performance than 1920 x 1080 pixels. Now GeForce RTX 2060 is basically even the same with the GTX 1070 Ti at 94 FPS.
Metro Last Light - FPS - 2560x1440, DX11 Very High
Metro Last Light - AvFPSoB - 2560x1440, DX11 Very High
Metro Last Light - FPS99th - 2560x1440, DX11 Very High
Metro Last Light - FrameTimeoB - 2560x1440, DX11 Very High
Metro Last Light - FrameTime - 2560x1440, DX11 Very High
Metro Last Light - FrameTimeVariance - 2560x1440, DX11 Very High
Metro Last Light - Unevenness - 2560x1440, DX11 Very High
Here again the curve curves of all individual maps in detail:
Metro Last Light - GeForce GTX 1060 6GB - FrameTimeSolo - 2560x1440, DX11 Very High
Metro Last Light - GeForce GTX 1070 8GB - FrameTimeSolo - 2560x1440, DX11 Very High
Metro Last Light - GeForce GTX 1070 Ti 8GB - FrameTimeSolo - 2560x1440, DX11 Very High
Metro Last Light - GeForce RTX 2060 6GB - FrameTimeSolo - 2560x1440, DX11 Very High
Metro Last Light - GeForce RTX 2070 8GB - FrameTimeSolo - 2560x1440, DX11 Very High
Metro Last Light - Radeon RX 590 - FrameTimeSolo - 2560x1440, DX11 Very High
Metro Last Light - Radeon RX Vega 56 - FrameTimeSolo - 2560x1440, DX11 Very High
Metro Last Light - Radeon RX Vega 64 - FrameTimeSolo - 2560x1440, DX11 Very High
Metro Last Light - GeForce GTX 1060 6GB - FPSvsFrameTimeDiff - 2560x1440, DX11 Very High
Metro Last Light - GeForce GTX 1070 8GB - FPSvsFrameTimeDiff - 2560x1440, DX11 Very High
Metro Last Light - GeForce GTX 1070 Ti 8GB - FPSvsFrameTimeDiff - 2560x1440, DX11 Very High
Metro Last Light - GeForce RTX 2060 6GB - FPSvsFrameTimeDiff - 2560x1440, DX11 Very High
Metro Last Light - GeForce RTX 2070 8GB - FPSvsFrameTimeDiff - 2560x1440, DX11 Very High
Metro Last Light - Radeon RX 590 - FPSvsFrameTimeDiff - 2560x1440, DX11 Very High
Metro Last Light - Radeon RX Vega 56 - FPSvsFrameTimeDiff - 2560x1440, DX11 Very High
Metro Last Light - Radeon RX Vega 64 - FPSvsFrameTimeDiff - 2560x1440, DX11 Very High
Metro Last Light - GeForce GTX 1060 6GB - Unevenness - 2560x1440, DX11 Very High
Metro Last Light - GeForce GTX 1070 8GB - Unevenness - 2560x1440, DX11 Very High
Metro Last Light - GeForce GTX 1070 Ti 8GB - Unevenness - 2560x1440, DX11 Very High
Metro Last Light - GeForce RTX 2060 6GB - Unevenness - 2560x1440, DX11 Very High
Metro Last Light - GeForce RTX 2070 8GB - Unevenness - 2560x1440, DX11 Very High
Metro Last Light - Radeon RX 590 - Unevenness - 2560x1440, DX11 Very High
Metro Last Light - Radeon RX Vega 56 - Unevenness - 2560x1440, DX11 Very High
Metro Last Light - Radeon RX Vega 64 - Unevenness - 2560x1440, DX11 Very High
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