Unboxing
It’s rare to unpack a real unicorn, so I’ll take a little more time for the first time and give you the picture gallery for the process. The packaging is plain, functional and without real eye-catchers. The familiar Intel blue dominates, the rest is conspicuously inconspicuous. You get a thin booklet and some Asian air in addition to the card wrapped in anti-static film. That’s all you get for the 110 Euros. But you do not need more.
The card is generally kept simple, with a length of 15.7 this card is a real ITX battle dwarf and the height is the usual 10.5 cm from the top edge of the motherboard slot to the top edge of the case cover. This cover is made of simple ABS injection molding in black with piano lacquer-like surfaces around the Index lettering. Everything is cooled with an 8 cm fan and 9 rotor blades. The whole thing doesn’t really weigh much either at 374 grams.
As you can already see from the top side: there is no separate power supply connection. You don’t need it either, but more about that later in the power consumption chapter. The MAX lettering in blue points to the chip version and the visible surface of the aluminum cooler once again bears the Index lettering as a cleverly used metal element. By the way, RGB is not available for an extra charge either, thanks for that.
The slot bracket shows us that this is a true dual-slot card with the measured 3.3 cm, though Gunnir relies on a single-slot bracket and leaves the rest of the air outlet to the shroud. Since you only have to accommodate 3 outputs with the Diplayport 1.4, HDMI 2.1 and a DVI port, this is completely sufficient.
The back also shows the cooler including the overhang on the top once again. Gunnir uses simple stranded aluminum instead of a more expensive finned radiator with heatpipe and heatsink. At this low power consumption, you can definitely do that. Why not? Suffices completely.
To confirm the technical data, I also have the obligatory GPU-Z screen shot at hand, which also confirms Resizeable BAR. The 1650 MHz are not always reached under load, but more about that later. Ray tracing does not exist, but we knew that before. The connection is made via 8 lanes and PCIe 4.0, which is completely sufficient for such a small graphics card.
The unboxing is done now, but still we need to do the slaughter. That’s why the teardown is on the next pages and only then follow the benchmarks. Of course those were done first to make sure the resutls are not affected by the disassembly.
- 1 - Intro, technical data, test system, drivers
- 2 - Unboxing, features and functionality
- 3 - Teardown: PCB, components and cooler
- 4 - Borderlands 3 (1280 x 720, DX12)
- 5 - Control (1280 x 720, DX12)
- 6 - Control (1920 x 1080, DX12)
- 7 - Horizon Zero Dawn (1280 x 720, DX12)
- 8 - Shadow of the Tomb Raider (1280 x 720, DX12)
- 9 - Shadow of the Tomb Raider (1920 x 1080, DX12)
- 10 - Wolfenstein Youngblood (1280 x 720, Vulkan)
- 11 - Wolfenstein Youngblood (1920 x 1080, Vulkan)
- 12 - World War Z (1280 x 720, DX11)
- 13 - World War Z (1920 x 1080, DX11)
- 14 - Power consumption in detail
- 15 - Conclusion and final words
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