Even though I have already drawn fairly clear conclusions on the previous pages, I would like to briefly summarize what has been shown and described so far. With almost no driver issues and a cleanly functioning platform, this precursor to Intel’s hotly anticipated Arc cards is quite remarkable. Sure, it is a micro card that should rather be placed in the office sector, but considering that, it performed quite well in the benchmarks. At least within the scope of its possibilities.
The first thing that stood out was the driver problems that still exist with certain titles and technologies. However, this also applies to the same extent to the UHD-770 graphics of the Intel Core i9-12900K, which was also tested for checking. Thus, it cannot be blamed on our somewhat tricky use of the uCode on a Z690 board, because on the one hand, the microcode can be used universally within the compatible Intel microclimate and on the other hand, all runs show the same symptoms, regardless of whether iGP or dedicated graphics solution.
But when the card is running, it is running. The 96 EUs offer 768 shader units and a boost clock of 1.65 GHz (theory), but this was lower by up to 100 MHz on average in practice (depending on the load). If you use the 4096 shader units ser SKU1 (“Arc 780”) for comparison, a factor of 5.3 is the result. With the better manufacturing process in TSMC’s 6 nm instead of Intel’s older 10 nm nodes and a clock rate of a bit over 2 GHz together with the much faster memory, the performance would be comparable to the GeForce RTX 3070 (Ti).
Since such a full configuration can no longer work in the sweet spot, the rumored 250 to 275 watts of power consumption would be quite possible and plausible. Be that as it may, we still have to wait a bit for Intel’s graphics cards. Currently, a period between the 18th and 22nd calendar week is rumored, which includes the entire month of May. Then, of course, if the date is not postponed another time, we will know more. So it remains exciting!
The tested card does not come from Intel, but it is a pure private investment as a self-import. There was also no cooperation with Intel or any influence of the GPU manufacturer on the tests and the conclusion. My personal thanks go to the hardware donors and the BIOS team who made this unicorn fully operational. Because if it were that simple, there would certainly be a lot more tests already.
- 1 - Intro, technical data, test system, drivers
- 2 - Unboxing, features and functionality
- 3 - Teardown: PCB, components and cooler
- 4 - Borderlands 3 (1280 x 720, DX12)
- 5 - Control (1280 x 720, DX12)
- 6 - Control (1920 x 1080, DX12)
- 7 - Horizon Zero Dawn (1280 x 720, DX12)
- 8 - Shadow of the Tomb Raider (1280 x 720, DX12)
- 9 - Shadow of the Tomb Raider (1920 x 1080, DX12)
- 10 - Wolfenstein Youngblood (1280 x 720, Vulkan)
- 11 - Wolfenstein Youngblood (1920 x 1080, Vulkan)
- 12 - World War Z (1280 x 720, DX11)
- 13 - World War Z (1920 x 1080, DX11)
- 14 - Power consumption in detail
- 15 - Conclusion and final words
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