RTX, DLSS, Performance
Of course, I also have to briefly touch on the integrated Nvidia features. Battlefield V made a reputation for itself as a pioneer in RTX and DLSS five years ago. Unfortunately not the best at first, because at the first steps in the raytracing universe the technology still cost an enormous amount of power and even had to be turned down a bit by reducing the effects on the part of the developers to be able to be used sensibly with the available hardware at all.
Instead of reflecting bald heads, polished cars and freshly polished marble floors, all of which had no place in war zones (master propper RTX feeling), ray tracing technology is used in Battlefield 2042 purely for “ambient occlusion”. Lighting and shadows are used to create the most realistic environment concealment possible.
From the screenshots, you can see that when Raytracing Ambient Occlusion is enabled, the image is more voluminous, deeper and overall more appealing. Unfortunately, the technology again costs an enormous amount of power and reduces the frame rate by a whopping 20-50% depending on the situation. This is not only reflected in the average frame rate, but even more extremely in the frame times. The result of the sometimes nasty spikes are small jerks and twitches that massively affect the gaming experience. 1440p / ultra with activated RTX does not run satisfactorily on the system in question – you have to let it melt on your tongue, after all, the installed graphics card is currently at a good 1100€.
Urgently should also be fixed the bug that leads to sometimes extreme hangs when you look through the scope (zoom) when RTX is activated. Sometimes the game gets completely tangled up, runs in the single digit FPS range for a few seconds and then completely crashes, like here for example:
The first iteration of DLSS didn’t exactly cover itself in glory with Battlefield back in the day either, and was almost an insult to the eyes with its blurry pixel mud. As the algorithms got better and better, the image quality improved, but it was never perfect in Battlefield. That doesn’t really change in the current installment. Everything still looks quite good when standing, but as soon as you are in motion, there are some unattractive effects, like very hard edges. I tried to capture that as a video, but the effect doesn’t come across quite as well.
Before there are some rather meaningless benchmark bars, here are a few screenshots with different graphics settings with the OSD faded in to read the frame rate.
Overall I would recommend: choose native resolution of the display, preset medium-high, RTX off and if necessary DLSS in “quality” or at least the second highest level, below that everything muddles too much. The fancy ray tracing effects and ultra details don’t stand out in hectic combat anyway.
40 Antworten
Kommentar
Lade neue Kommentare
Urgestein
Moderator
Urgestein
1
Urgestein
Urgestein
Veteran
Moderator
Moderator
Urgestein
Urgestein
Urgestein
Mitglied
Mitglied
Moderator
Mitglied
Urgestein
Moderator
Urgestein
Alle Kommentare lesen unter igor´sLAB Community →