After the settings are done, you are sent – at least I think so – into a tutorial of sorts. However, at this point the game had (not only once) said goodbye without any error message and threw me elegantly and in a high arc back to the desktop, even before I could shoot down the first bot. Good, so you save the tutorial already. At the latest now a little stronger frustration arose, because for stress and annoyance one does not like to pay 60€. But I remained adamant, restarted the game, muddled through the settings issue again, and tried again.
And dear friends in quality control: this is a shooter, not a dominatrix simulator! If and when I want to suffer, I still decide for myself. Now that we’ve cleared that up, I’ve got a little overview of the different game modes for you, because if you’ve made it so far, you’ll be able to look around with relief.
Warfare mode
In Warfare mode, there is Conquest and Breakthrough. Conquest has been around since the first Battlefield and kind of makes the game for me too. The large maps are divided into different sectors and two teams compete against each other. At the beginning, both teams have a certain number of “tickets”, which is reduced when individual sectors are captured or recaptured by the opposing team. The first team to run out of tickets loses.
In “Breakthrough”, these sectors are arranged one after the other and the attackers must try to capture the defenders’ sectors. For this, the attackers have only limited replenishments available. The game ends when the attackers run out of supplies, or when they have successfully captured all sectors.
Both modes can be played regularly against other players and against bots. This can be left as it is, because it is tried and tested and is actually also assumed to exist.
Hazard Zone
As an alternative to the not particularly well-received Firestorm mode for Battlefield 5, DICE has come up with the Hazard Zone mode for Battlefield 2042. Eight squads of four players each must recover data drives scattered across the battlefield while taking out rival squads and occupying troops. The data drives found must be collected and secured before a murderous storm hits the target area. The crew squads in the case are represented by bots, while the rival teams are made up of human counterparts.
What on paper reminds you of Battle Royale games, here specifically of “Ring of Elysium”, actually plays a bit different. As a 4-man team, consisting of completely unknown players and without coordination, the actually quite interesting mode turned out to be extremely frustrating. The other players acted more or less on their own, only had the “kills” in mind, didn’t bring back fallen comrades and finally left the game when they were knocked out themselves. But from a team that communicates with each other, the mode could even be really fun. Unfortunately though, none of my friends bought the game because of the negative reviews.
Portal mode
I found the so-called “Portal” mode particularly interesting from the start. Here you can build your own game out of all game elements and even use content from previous Battlefield games. A Battlefield 1942 style tank battle on El Alamein? With the vehicles from the original game? No problem And that in contemporary graphics of the latest version of the Frostbite Engine. Accordingly excited I registered directly on portal.battlefield.com and created my own scenario.
First you choose the game mode, the map rotation and the details like the number of tickets or the round duration.
In the point of gameplay, modifications can be made regarding realism. Like how a headshot does more damage than a body hit, etc.
When all settings are saved, the editor generates a code that other players can use to find the “scenario”.
In-game you can host your own scenarios and even play them alone (or with friends) against bots. The created El Alamein scenario has definitely Battlefield 1942 flair arise and made fun!
With more (old) maps, you could certainly reactivate a few veterans who haven’t decided to buy the game yet because of the bumpy release. i do see potential in the game, but I’ll go into that in more detail in the conclusion.
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