System requirements
Many users complain about high system requirements, which is why I took a look at them. To judge performance, I used two very different systems. On the one hand, a current upper-class system with a fast 8-core CPU and a current RTX 3000 graphics card, and on the other hand, a system with a weak quad-core and an aged GTX 970 graphics card, which is somewhat below the requirements in terms of CPU technology. Specifically, the following two systems:
Test system 1
Test system 2
I ran the big system through all game modes, testing in WQHD with Ultra preset. Considering the fact that the system is not that weak on the chest, the performance was relatively sobering. Depending on the map and situation, I had between 75 and 100 FPS to report, which is just about okay for a fast shooter like Battlefield, but for the optics offered on the system is rather poor. Of course, with RTX effects enabled, some more FPS are lost, I’ll have concrete values for that in the next section as well.
The small system with the quad-core Ryzen was barely playable even in 1080 at low settings. On a 128 player conquest, the CPU was almost at 100% capacity for the entire round, slowing down even the old GTX 970 to the point where it ended up with an average frame rate of under 50 FPS. In this respect, DICE has not exaggerated with the minimum requirement in the form of a Ryzen 5 1600. Whether the game really runs smoothly on the minimum Intel recommendation in the form of the i5 6600K with its 4 threads, I almost can’t imagine.
Graphical first and overall impression including errors
Graphically, Battlefield 2042 has two pretty different faces. From “wow, looks awesome!”
to “Ugh, that’s ugly!”
everything is actually there – including nasty bugs.
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