The results are much closer between the two versions of the operating system, so we can confirm that, contrary to what the headlines of many a publication suggest, Windows 11 does not penalize video games quite as much. On average, the performance difference is -2.02% (VBS and HVCI enabled), -2.46% (VBS enabled, HVCI disabled), and -0.71% (VBS and HVCI disabled).
Looking at the individual results for each game, we see that in many scenarios the difference is less than 1%, which is even within the tolerance range of the benchmarks. Far Cry 5 (-8.40%), Ashes of the Singularity (-7.04%), and Shadow of the Tomb Raider (-6.85%) saw the largest variances. The most surprising thing is that, unlike the CPU benchmarks, the scenario with VBS enabled but HVCI disabled (i.e. the default mode after a “clean” installation of Windows 11, without an update from Windows 10!) is punished the most here.
For these statements, too, we have once again the offsetting in profits and losses along with the realization that nothing is eaten as hot as it is cooked. AMD should take care of the rest before the launch of Alder Lake S in the form of a patch, at least we hope so, so that the performance picture is not distorted too much. But as we all know, hope dies last.