Now it took longer than planned, but today we take a look at the for the time being last test about NVIDIA DLSS and AMD FSR. We have now had a look at both of these upscaling methods and have been able to identify some interesting issues. Since in the game Necromunda Hired Gun (see link here or link there), surprisingly both techniques were not really far from each other. NVIDIA has delivered good performance with DLSS and convinced qualitatively, except for small details. Surprisingly, though, AMD delivered with FSR in this game. The performance was even a tad better with FSR and the quality was also surprisingly good, especially sharp!
In the last article Marvel’s Avengers was on the agenda and unlike the game Necromunda Hired Gun, AMD with FSR had to let down its guard here – clearly in terms of quality. The reasons for this are and were partly due to the implementation of anti-aliasing (AA) and partly due to the fact that FSR ran out of quality puff without an AI network. Today’s article will be no different. The fact notwithstanding, my point is that we’re looking at performance gains with both techniques far from an NVIDIA GeForce RTX 3080. Because the graphics card crisis is not over yet, so every FPS booster that costs almost nothing is gladly taken.
The test system:
CPU | Ryzen 7 5800X (stock) |
Mainboard | MSI MAG X570 ACE |
RAM | 2×8 GB G.Skill RipJaws V 3200 MHz CL16-18-38 (single ranked) |
SSD 1 | Toshiba Transcend 110S 256 GB (System) |
SSD 2 | Crucial P2 1000 GB (Games) |
SSD 3 | Crucial P2 1000 GB (Games) |
SSD 4 | Samsung 512 GB 840 Pro (Backup) |
CPU Cooler | MSI MAG Coreliquid 360R |
Power supply unit | Seasonic Prime Platinum 1300 Watt |
GPUs |
NVIDIA GeForce RTX 3080 FE (GeForce Driver 471.68) |
Sound | SoundblasterX AE-5 Plus |
Keyboard | Cooler Master SK 622 (Red Button) via USB @1000 Hz Polling Rate |
Mouse | ASUS ROG Chakram Core @1000 Hz Polling Rate (NVIDIA Reflex Latency Analyzer Support) |
Monitor 1 | ASUS ROG Swift PG279QM @240 Hz via DP (Nvidia G-SYNC with Reflex Latency Analyzer) |
Monitor 2 | LG 27GL850-B @144 Hz via DP (AMD FreeSync Premium, G-SYNC Compatible) |
Yes, if you read the drivers carefully, you will have noticed that the tests are already old. Since I’ve been traveling a lot lately for work, you’ll have to bear with me! Unfortunately, I don’t have good news for all Turing owners or interested parties either. Since I don’t own an RTX 2000 card and couldn’t find one, there is no data on this. Nevertheless, this can be deduced quite well from the AMD Radeon RX 5700 XT’s pipe performance. An NVIDIA GeForce RTX 2060 Super / 2070 or 2070 Super is on the same level here.
All graphics cards were tested in 1440p and 1080p on the ASUS ROG Swift PG279QM with always the same graphics settings. The only changes are the respective DLSS or FSR levels in the respective target resolution. Then we’ll first take another look at the settings in the game as well as the test run to determine the performance.
And we continue with video number two.
So, now everyone should know again how I tested, let’s take a look at the performance of the respective cards in a direct comparison. Let’s start with 1080p and the pipe performance, then help it out a bit with NVIDIA DLSS and AMD FSR. Next page!
- 1 - Einführung und Testsystem
- 2 - Die 1080p Rohrleistung im Überblick
- 3 - Die RTX 3060 Ti mit 1080p Herzkammerflimmern
- 4 - Die RX 6700 XT mit FSR in 1080p
- 5 - Die RX 5700 XT in 1080p mit FSR beflügelt
- 6 - Die RX 590 zurück ins 1080p-Leben
- 7 - Die GTX 1060 6GB in 1080p mit FSR
- 8 - Der 1440p Vergleich - native Rohrleistung
- 9 - Die RTX 3060 Ti in 1440p mit DLSS und FSR
- 10 - Die RX 6700 XT mit FSR in 1440p
- 11 - Die RX 5700 XT mit FSR in WQHD
- 12 - Die RX 590 in QHD mit FSR
- 13 - Die GTX 1060 6GB mit QHD-Schwäche
- 14 - 1440p nativ vs. FSR vs. DLSS
- 15 - Zusammenfassung und Fazit
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