The CPU limit finally tends to zero in ultra HD, but the frame rates of the GeForce RTX 4070 also drop considerably. The only remedy here is intelligent upscaling, where we can see and compare different methods and approaches of the manufacturers. It helps in any case, although, from a purely subjective point of view, the image quality was significantly better with DLSS 2.x than FSR 2.0 or XeSS in the games I tested. The test was always performed in the “Balanced” setting.
Sum of all games
Of course, I normalized the FPS and percentiles here as well and formed a geometric mean (Geomean), because this is simply more accurate from a statistical point of view and is also handled this way in the industry. We can already see in the FPS that especially the tensor cores of the 220 watt card can profit from the higher power limit.
The old GeForce RTX 3080 10GB doesn’t stand a chance here either, because the memory is no longer sufficient and the Tensor cores are also slower than those of the new Ada generation. More than 8 percent are for the 220 watt card, the normal variant has a lead of 1.4 percent.
The two variants with the Ada chip are clearly further ahead in the P1, i.e. the Min FPS, than in the FPS. The almost 10 percent of the OC card is almost humiliating.
With DLSS and the fully working Tensor Cores, the power consumption increases slightly. However, everything remains more or less the same in terms of the difference to the RTX 3080 10GB.
Single games and all metrics as gallery
As usual, I now also have an overview of all tested games with the most important metrics for you:
In addition, there is now the power consumption of GPU (and CPU in combination) as well as the measurement of the pure CPU load per graphics card and of course the efficiency consideration
- 1 - Introduction, Specs and Unboxing
- 2 - Test system, equipment and methods
- 3 - Teardown: PCB, components and cooler
- 4 - Gaming Performance Full HD (1920 x 1080)
- 5 - Summe Gaming-Performance WQHD (2560 x 1440)
- 6 - Gaming Performance Ultra HD (3840 x 2160)
- 7 - Gaming Performance DLSS vs. FSR
- 8 - Latency and DLSS 3.0
- 9 - Workstation and rendering
- 10 - Power consumption and PEG loads
- 11 - Transients, cutting and PSU recommendation
- 12 - Clock rate and OC, temperatures and thermal imaging
- 13 - Fan speed and noise level
- 14 - Summary and conclusion
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