Ethereum Mining
The latest version of Claymore's Dual Ethereum AMD/NVIDIA GPU Miner (V8.9.8) provides support for the Radeon RX Vega, so what we use it for our mining benchmark. All AMD cards run in ASM mode, which allows fine-tuning with the command-line option-dcri. We use the default value of 30 for our benchmarks. The measured power is roughly at the level of an R9 FuryX and only slightly above that of the R9 390X.
Preliminary remarks on the VR benchmarks
We have already detailed the test setup and methodology in the basic article FCAT VR: GPU And CPU Performance in Virtual Reality. So if you want to know more about it, you should start with this article in order to better understand the test sequence and the individual results.
VR: Arizona Sunshine (DirectX 11)
The frame rate shows a similar picture, with the RX Veg64 also performing worse than the smaller sister. However, the GeForce GTX 1070 is now behind in the absolute values. However, all cards still manage the 90fps hurdle with flying colours.
While the GeForce GTX 1080 achieves the lowest (so best) values here, the Radeon RX Vega56 is slightly better than the GeForce GTX 1070 in the race and the Radeon RX Vega 64 is surprisingly only ranked at the end of the field.
VR: Chronos (DirectX 11)
Chronos of the highest quality is also a hard bone for today's high-end graphics hardware. It is a game based on the UE4, although this environment is traditionally more the Nvidia cards.
The GeForce GTX 1080 spends only a short bit of our 80-second benchmark in ASW mode, while the rest of the frames have been rerendered. TheGeForce GTX 1070 is a little more dependent on the synthesized frames for a smooth experience, but it manages at least again and again to create new frames as soon as a little air is created.
The Radeon RX Vega 64 starts the benchmark as desired by consistently generating new frames, but it no longer recovers from the very scene that first forces Nvidia's cards into ASW mode. However, the RX Vega56 is already too weak to even leave the 1:1 ratio of real re-rendered to synthesized frames.
An unlimited frame rate of over 45 FPS shows that the RX Vega56 has at least some power reserves to maintain its ratio from a real to a synthesized frame. We have seen slow maps, such as the Radeon RX 470, which often require two synthesized frames for any real one. This is not good and it also means that the Radeon RX Vega56 in Chronos is significantly slower than a GeForce GTX 1070.
- 1 - Einführung und Übersicht
- 2 - Kühler und Package
- 3 - Platinendesign und Detailinformationen
- 4 - Mining, VR: Arizona Sunshine und Chronos
- 5 - VR: Dirt Rally, Robo Recall und Serious Sam
- 6 - Ashes of the Singularity: Escalation
- 7 - Battlefield 1
- 8 - Warhammer 40.000: Dawn of War
- 9 - Doom (2016)
- 10 - Tom Clancy's Ghost Recon Wildlands
- 11 - Hitman (2016)
- 12 - Metro Last Light (Redux)
- 13 - Tom Clancy's The Division
- 14 - The Witcher 3 Wild Hunt
- 15 - Leistungsaufnahme mit acht verschiedenen Settings
- 16 - Übertaktung, Untertaktung, Effizienz und Temperaturen
- 17 - Lüfterdrehzahlen und Lautstärke
- 18 - Zusammenfassung und Fazit
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