We have already reported in detail about NVIDIA’s DLSS 3.0 and the option to generate and insert additional frames via frame generation. AMD had recently announced a similar feature and FSR 3.0 for next year. And interestingly enough, owners of a GeForce RTX 4090 and soon also the RTX 4080 can test exactly that right now, because we found in some games that the frame generation option can also be used with all other implemented frame acceleration methods regardless of the enabled DLSS!
We asked NVIDIA if this was intentional with the settings menus and got the confident answer that it was a feature and not an oversight, while they also pointed out that DLSS would provide the best picture quality, but that the frame generation would in principle also work with all other methods like AMD’s FSR and Intel’s XeSS. This has made us quite curious and we push this article at short notice for the weekend. However, I can already spoil that a much more detailed review will be published next week close after the launch of the GeForce RTX 4080, which will then also examine the problem of the latencies in more detail.
Inventory: DLSS 3.0, FSR 2.1 and XeSS without Frame Generation
Let’s now move on to the first part of the exercise and benchmark the GeForce RTX 4090 with all three methods and the four well-known and ubiquitous settings: Quality, Balanced, Performance and Ultra Performance. It is not surprising that we even run into a real bottleneck here despite an overclocked Intel Core i9-12900K and DDR5 6000. We’ll see in the second benchmark why we took the game anyway (and also consciously) in a moment. But first, let’s look at the bars for the run without frame generation:
Therefore, we hardly see any major differences in the FPS benchmark, even though the RTX 4090 without image acceleration naturally brings up the rear, which is already visibly stuck in the CPU limit. Even DLSS, FSR and XeSS won’t save anything. A gain of about more than 10 FPS in the best case with a simultaneous deterioration of the picture quality is not what you really want.
Even the percentiles are nothing to be amazed about now.
Settings for DLSS, FSR and XeSS
Let’s now take a look at the settings menu, where we noticed by pure chance: the separation of frame generation and the selection between one of the three implemented image acceleration methods.
We’ll see how this plays out on the next few pages.
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