Important preliminary remark
Today we are doing the benchmarks in the same way as in the previous tests. This is important because the characteristics of the respective architectures quickly become blurred in the sum of all games. And yet something has changed. In the end, there are only 10 specially selected games, but I chose them from over 20 titles and the preliminary tests with several cards as examples, because the result was almost exactly the same in the end. The weighting between the titles with pure raster graphics completely without DXR and with DXR or DirectX12 features was done in a ratio of 6:4, whereby the titles and the implementation are very different.
DXR is being implemented in more and more games and almost all current engines now support it. From this point of view, it would be just as unfair to do without it completely as to only use such titles with DXR. As every user has different preferences and some prefer to do without DXR completely (why is that?), I am once again accommodating all target groups, but have tightened the reins a little. DLSS up to version 3.5 and FSR2/FSR3 including frame generation from both providers are now also included.
Sum of all games
First, I’ll show you the normalized results of all games, because that’s what most people are most interested in. The details will of course follow in the usual detail. I have normalized the FPS and percentiles and formed a geometric mean (geomean) because this is simply more accurate from a statistical point of view and is also used in the industry.
The 10 percent advantage of the Super card over the RTX 4070 Non-Super would certainly have been significantly higher if the overclocked CPU wasn’t already partially limiting it. The Non-Super is on a par with the Radeon RX 7800XT, which makes NVIDIA’s upgrade plausible. You are more expensive, so you have to be faster. The RTX 4070 Ti is 6 percentage points ahead of the RTX 4070 Super.
In terms of P1, i.e. the Min FPS, the two variants as Super and Non-Super are much closer together. The CPU limit is also clearly noticeable here.
The power consumption is as expected, but the ample 11 watts compared to a non-super is not a disaster when you consider the equivalent value in FPS.
Single games and all metrics as a gallery
As usual, I now have an overview of all tested games with the most important metrics for you:
Alan Wake II - FPS - 1080p High Settings, Raytracing Low
Assassin's Creed Mirage - FPS - 1080p Extreme Settings
Avatar Frontiers of Pandora - FPS - 1080p Ultra Settings
Cyberpunk 2077 - FPS - 1080p Raytracing Ultra Preset
Horizon Zero Dawn - FPS - 1080p Ultra Settings
Mafia II - FPS - 1080p DX11, Maxed Out
Rainbow Six Extraction - FPS - 1080p Vulcan, Max Settings
Starfield - FPS - 1080p High Settings
The Last of Us Part 1 - FPS - 1080p Ultra Preset, Max Screen Space Settings
Watch Dogs Legion - FPS - 1080p Ultra Preset, Raytracing Low
Alan Wake II - AvFPSoB - 1080p High Settings, Raytracing Low
Assassin's Creed Mirage - AvFPSoB - 1080p Extreme Settings
Avatar Frontiers of Pandora - AvFPSoB - 1080p Ultra Settings
Cyberpunk 2077 - AvFPSoB - 1080p Raytracing Ultra Preset
Horizon Zero Dawn - AvFPSoB - 1080p Ultra Settings
Mafia II - AvFPSoB - 1080p DX11, Maxed Out
Rainbow Six Extraction - AvFPSoB - 1080p Vulcan, Max Settings
Starfield - AvFPSoB - 1080p High Settings
The Last of Us Part 1 - AvFPSoB - 1080p Ultra Preset, Max Screen Space Settings
Watch Dogs Legion - AvFPSoB - 1080p Ultra Preset, Raytracing Low
Alan Wake II - FPS99th - 1080p High Settings, Raytracing Low
Assassin's Creed Mirage - FPS99th - 1080p Extreme Settings
Avatar Frontiers of Pandora - FPS99th - 1080p Ultra Settings
Cyberpunk 2077 - FPS99th - 1080p Raytracing Ultra Preset
Horizon Zero Dawn - FPS99th - 1080p Ultra Settings
Mafia II - FPS99th - 1080p DX11, Maxed Out
Rainbow Six Extraction - FPS99th - 1080p Vulcan, Max Settings
Starfield - FPS99th - 1080p High Settings
The Last of Us Part 1 - FPS99th - 1080p Ultra Preset, Max Screen Space Settings
Watch Dogs Legion - FPS99th - 1080p Ultra Preset, Raytracing Low
Alan Wake II - FrameTime - 1080p High Settings, Raytracing Low
Assassin's Creed Mirage - FrameTime - 1080p Extreme Settings
Avatar Frontiers of Pandora - FrameTime - 1080p Ultra Settings
Cyberpunk 2077 - FrameTime - 1080p Raytracing Ultra Preset
Horizon Zero Dawn - FrameTime - 1080p Ultra Settings
Mafia II - FrameTime - 1080p DX11, Maxed Out
Rainbow Six Extraction - FrameTime - 1080p Vulcan, Max Settings
Starfield - FrameTime - 1080p High Settings
The Last of Us Part 1 - FrameTime - 1080p Ultra Preset, Max Screen Space Settings
Watch Dogs Legion - FrameTime - 1080p Ultra Preset, Raytracing Low
Alan Wake II - FrameTimeVariance - 1080p High Settings, Raytracing Low
Assassin's Creed Mirage - FrameTimeVariance - 1080p Extreme Settings
Avatar Frontiers of Pandora - FrameTimeVariance - 1080p Ultra Settings
Cyberpunk 2077 - FrameTimeVariance - 1080p Raytracing Ultra Preset
Horizon Zero Dawn - FrameTimeVariance - 1080p Ultra Settings
Mafia II - FrameTimeVariance - 1080p DX11, Maxed Out
Rainbow Six Extraction - FrameTimeVariance - 1080p Vulcan, Max Settings
Starfield - FrameTimeVariance - 1080p High Settings
The Last of Us Part 1 - FrameTimeVariance - 1080p Ultra Preset, Max Screen Space Settings
Watch Dogs Legion - FrameTimeVariance - 1080p Ultra Preset, Raytracing Low
In addition, there is now the power consumption of the GPU (and CPU in combination) as well as the measurement of the pure CPU load per graphics card and, of course, the efficiency analysis
Alan Wake II - AvWatt_DE - 1080p High Settings, Raytracing Low
Assassin's Creed Mirage - AvWatt_DE - 1080p Extreme Settings
Avatar Frontiers of Pandora - AvWatt_DE - 1080p Ultra Settings
Cyberpunk 2077 - AvWatt_DE - 1080p Raytracing Ultra Preset
Horizon Zero Dawn - AvWatt_DE - 1080p Ultra Settings
Mafia II - AvWatt_DE - 1080p DX11, Maxed Out
Rainbow Six Extraction - AvWatt_DE - 1080p Vulcan, Max Settings
Starfield - AvWatt_DE - 1080p High Settings
The Last of Us Part 1 - AvWatt_DE - 1080p Ultra Preset, Max Screen Space Settings
Watch Dogs Legion - AvWatt_DE - 1080p Ultra Preset, Raytracing Low
Alan Wake II - AvWattCPU_DE - 1080p High Settings, Raytracing Low
Assassin's Creed Mirage - AvWattCPU_DE - 1080p Extreme Settings
Avatar Frontiers of Pandora - AvWattCPU_DE - 1080p Ultra Settings
Cyberpunk 2077 - AvWattCPU_DE - 1080p Raytracing Ultra Preset
Horizon Zero Dawn - AvWattCPU_DE - 1080p Ultra Settings
Mafia II - AvWattCPU_DE - 1080p DX11, Maxed Out
Rainbow Six Extraction - AvWattCPU_DE - 1080p Vulcan, Max Settings
Starfield - AvWattCPU_DE - 1080p High Settings
The Last of Us Part 1 - AvWattCPU_DE - 1080p Ultra Preset, Max Screen Space Settings
Watch Dogs Legion - AvWattCPU_DE - 1080p Ultra Preset, Raytracing Low
Alan Wake II - AvWattFPS_DE - 1080p High Settings, Raytracing Low
Assassin's Creed Mirage - AvWattFPS_DE - 1080p Extreme Settings
Avatar Frontiers of Pandora - AvWattFPS_DE - 1080p Ultra Settings
Cyberpunk 2077 - AvWattFPS_DE - 1080p Raytracing Ultra Preset
Horizon Zero Dawn - AvWattFPS_DE - 1080p Ultra Settings
Mafia II - AvWattFPS_DE - 1080p DX11, Maxed Out
Rainbow Six Extraction - AvWattFPS_DE - 1080p Vulcan, Max Settings
Starfield - AvWattFPS_DE - 1080p High Settings
The Last of Us Part 1 - AvWattFPS_DE - 1080p Ultra Preset, Max Screen Space Settings
Watch Dogs Legion - AvWattFPS_DE - 1080p Ultra Preset, Raytracing Low
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