Material analysis in detail
Let’s start with the heatsink. This is made of pure electrolytic copper and is quite roughly machined. You can still see the tool marks quite clearly. But that doesn’t really matter, because there is also…
… the thermal paste as a kind of phase change pad. A single burn-in of the material, which consists mainly of aluminum oxide and zinc oxide, is enough to ensure that everything is firmly in place.
Now we come to the white “crumb” pads, where an ultra-soft modeling clay is held in shape by a textile insert. Today I’ll also reveal the secret, because it’s simply a very thermally conductive silicone compound with a lot of finely ground boron nitride. Anyone who uses high-performance 3D printers will certainly be familiar with boron nitride.
The inner part of the frame, which carries everything, is made of an interesting alloy. The 4000 aluminum is a so-called wrought alloy, which delivers excellent results at both low and high temperatures. The addition of silicon increases strength at the expense of overall ductility. The addition of nickel reduces thermal expansion while increasing mechanical strength, although there is a susceptibility to pitting corrosion. In addition to the high tensile strength of all 4000 series aluminum alloys, the reduced thermal expansion is the decisive factor.
The rest of the outer shell is then made of pure aluminum (here next to a hole without the black coating):
The individual parts of the anodized backplate and the removable rear cover are also made of simple aluminium:
That leaves the magnets in the cover, which are made of iron with a thick nickel coating…
… and the GPU spring cross. The latter is made of normal, powder-coated chrome steel with a little nickel added.
That concludes the analysis part and we finally come to the benchmarks.
- 1 - Introduction, technical Data and Features
- 2 - Test System and Equipment
- 3 - Teardown: PCB, Components and Cooler
- 4 - Material Analysis and a Surprise
- 5 - Gaming Performance FHD (1920 x 1080)
- 6 - Gaming-Performance WQHD (2560 x 1440)
- 7 - Gaming Performance Ultra-HD (3840 x 2160)
- 8 - Gaming Performance DLSS vs. FSR
- 9 - Gaming Performance Frame Generation
- 10 - Latencies in Detail
- 11 - Workstation Graphics and Rendering
- 12 - Power Consumption and Load Balancing
- 13 - Transients and PSU Recommendation
- 14 - Temperatures, Clock Rate and Infrared Analysis
- 15 - Fan Curves and Noise
- 16 - Summary and Conclusion
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