The maximum possible 1440p performance in favor of eye inflammation?
Before we get right down to the nitty-gritty, I’d like to say a few words about the stages, which we won’t look at in detail today. If you absolutely have to use FSR or DLSS in Marvel’s Avengers in WQHD, you can use DLSS up to and including Performance without making extreme sacrifices in quality. For FSR, it is the Ultra Quality and Quality levels. With FSR, it becomes clear from Balanced onwards where the weaknesses lie.
For those who need FSR or DLSS support in 1080p here, I’m sure you can imagine that it doesn’t get any better when the render resolution drops well below 720p. But perhaps a few words about that in the conclusion. Now comes the FSR Performance and DLSS Ultra Performance comparisons with the target resolution of 1440p. Here is the native 1440p image again.
Now DLSS Ultra Performance.
And here is FSR Performance!
Don’t be surprised, I’m deliberately withholding my words! So, then the sliders for better comparison.
[bafg id=”174347″][bafg id=”174348″]
At this point I have deliberately said nothing and leave everyone alone with it. In the final analysis, everyone has to work it out for themselves. Do I like it in terms of performance? If you play at home in 4K on a very good IPS or VA panel, you’ll be standing next to some e-sportsmen with 1080p 240 Hz TN panels (probably still using the low details, AA off settings) and thinking: Young father, FSR performance looks good on 1440p! It’s in the eye of the beholder. So, that should be it for today. What’s missing is the conclusion. Last page please!
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