DLSS quality vs. FSR ultra quality vs. native 1440p, the graphical details make all the difference
Unlike the Necromunda Hired Gun game, where most of the action takes place in tight corridors, Marvel’s Avengers leans more towards an “open world”. Even if it’s not an open world game. More details in the near and far background have to be rendered and as sharply detailed as possible. Then let’s see what we can see here, or maybe not discover.
First, let’s set the base with a 1440p native resolution image. The settings in the game are still the same as in the bench run.
If you look closely here, you’ll see that the chain-link fence on the right is already rendered natively only so-so. The rest of the picture is so far quite ok, slightly blurred but you can bear so. Let’s have a look at DLSS Quality, you can see what changes on the next picture.
This is where NVIDIA DLSS really shines. The wire mesh fence suddenly becomes visible! DLSS manages to show things that were hardly or not at all visible before. There’s DLSS with its deep-learning network in a world of its own. Personally, I think the whole picture comes across a bit crisper, although you have to consider the constantly changing lighting conditions and the fidgeting of the young lady here. So it may just be a snapshot that visually fools you. Having played the game for a few hours, however, I can say that DLSS is still usable up to and including Performance.
Ok, now let’s see what FSR Ultra Quality is capable of doing with the image. The following picture will show us!
Yes the chain link fence, it immediately catches the eye. AMD manages to get more sharpness into the image with the help of FSR, but can’t make the poor antialiasing any better. The chain-link fence can still be guessed at, but this is where FSR’s weaknesses are revealed. But you can’t blame that solely on FSR, but also on the game developers. Antialiasing needs to be improved here! So that you can see the differences in a direct comparison, I have superimposed FSR Ultra Quality and DLSS Quality on top of the native resolution respectively. The slider comparison on the next two pictures!
[bafg id=”174336″][bafg id=”174337″]
So now we’re going to jump back in time and not go into all the FSR and DLSS levels. Otherwise the review will just be unnecessarily drawn out without any added value. We now jump from best case to worst case! Continuing with native 1440p resolution and DLSS Ultra Performance vs. FSR Performance. Turn the page!
16 Antworten
Kommentar
Lade neue Kommentare
Urgestein
Urgestein
Urgestein
Veteran
Urgestein
Veteran
Urgestein
Veteran
Urgestein
Moderator
Moderator
Veteran
Urgestein
Moderator
Veteran
Moderator
Alle Kommentare lesen unter igor´sLAB Community →