Only the best is good enough. Of course, this is not a new and groundbreaking insight, but unfortunately once again the stark reality. If you also want to or have to pay attention to your budget, you will certainly be better off with headphones or headsets that are as linear as possible and have sufficient level stability and a usable transient response.
Detailed reproduction and good spatial resolution, even with complex sounds and many simultaneously occurring sound sources, are almost always more important than a (supposedly gimmicky) illusion with surround reproduction. Incidentally, it is always better to use the equalizer for fine-tuning and adjustments than to be tied down to a certain sounding from the outset and have to live with it unalterably.
Good and usable headphones and headsets usually stand or fall on price, because there are simply no miracle weapons for 10 euros – although I would never rule out the odd gem. You just have to look for them yourself or trust the right reviews. The marketing promises of PR departments are a rather bad guide, so it’s best to ignore them completely and read them over.
The comparison between headphones with very good resolution and a sounding thing with a built-in skill amplifier is clear. While the jet on the left flies over the turmoil on the ground with a clear structure, the doughy and over-proportioned bass on the right turns the ground battle into an indefinable rumble. The turbine noises are lost in a completely exaggerated whistling and the broadband air noises are completely drowned out.
While one can still argue about the surround story, because such a surround sound illusion is always very subjective, the sounding is a clear thumbs down. Acoustically improving the sound by deliberately manipulating the levels of different frequency ranges should finally be mothballed – regardless of the zeitgeist. A lot of it is a matter of familiarization and education, but it usually ends in self-deception because many things simply no longer sound the way they should.
As always, PC audio can be interpreted very subjectively and the listening habits and the support of the brain through a more or less pronounced listening experience can be interpreted very broadly. However, gaming headsets will never be really good all-rounders and many gamers end up realizing that they are much better off with good in-ears or proper stereo headphones with an external microphone (plug-in or desktop).
Then you’re also well equipped for music, because if we’re honest – whether it’s a classical orchestra or Afghanistan and the Taliban – the laws of physics and biological characteristics remain the same.
Personally, I work and play with very good headphones, a high-quality condenser microphone (supercardioid), pop protection, equalizer and optional clipper and get along very well with them. Someone else would probably shake their head because they are happier with their 5.1 headset. A matter of interpretation and opinion, as always.
Conclusion
Unfortunately, the term “gaming” is all too often misused to either justify higher prices or to sell actually inferior features as features. Today’s little digression is actually only intended to show that games also offer very sophisticated sound wallpapers and that the most trivial noise is more sophisticated than one might generally think. The rest is a matter of interpretation, marketing or simply voodoo. But we already know this all too well from other areas…
- 1 - Fragestellung: Marketing oder echter Vorteil?
- 2 - Räumliches Hören und jede Menge Voodoo
- 3 - Von Tönen, Klängen und Geräuschen
- 4 - Analysiert: Die menschliche Sprache
- 5 - Analysiert: Schritte und Bewegungen
- 6 - Analysiert: Schusswaffengeräusche und Explosionen
- 7 - Analysiert: Transportmittel und örtliche Situationen
- 8 - Zusammenfassung und Fazit
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