3D-Peformance with dedicated graphics card
Of course, the reader will also want to know how good (or bad) a new CPU is when playing challenging titles. For the next two tests, we will use an Nvidia GeForce GTX 1080 FE, which is about as fast as the Quadro P5000 used so far.
Watch Dogs 2
The game wants at least four real cores and doesn't say no if more threads could be processed in parallel thanks to SMT. Nevertheless, the game does not scale 100% perfectly and so it happens that a quite high clocked four-core can keep up without SMT.
Metro Last Light
Metro is taking a lot of computing weight – especially for physics calculation – because we have disabled PhysX in general. In addition, we do not use any anti-aliasing modes and SSAO to keep frame rates as high as possible. Even if one cannot speak of a general CPU limit, between the fastest and slowest CPU in the test field there is again about ten percent performance difference in the image output.
Again, in both games we can see that Kaby Lake and Skylake don't give themselves anything at the same time – although this statement is not improved by the constant repetition.
Integrated graphics
Of course, no one will seriously think about playing current games with an integrated graphics solution when you've spent so much money on CPU and motherboard. Nevertheless, we are testing two games in settings that still allow us to use usable frame rates, even if Intel's drivers are not a real revelation in this field. We also want to test how AutoCAD copes with the integrated graphics solution. Since the FX-9590 is the only CPU that does not have an integrated graphics solution, we used an APU in the form of the A10-7890K instead.
iGP: Half Life 2 – Lost Coast
Half Life 2 always goes, even on small graphics solutions. The only thing that is important here is the beat and thus the IPC performance, because when the game was developed, four or more computing cores were not even to be thought of. Intel's driver works quite neatly, so AMD's APU is slowed down by the very low IPC performance of the processor part despite the much better graphics solution. The game runs on a core – and you can see this very clearly from the chart data.
iGP: Bioshock Infinite
Now, however, we not only want to look at the IPC performance in love, but also to test what happens when the graphics solution is pushed to the limit, because the CPU part is eliminated as a limiting factor in all subjects. And behold – the APU is the queen among the graphic beggars and pushes itself nonchalantly to the top.
iGP: AutoCAD 3D Performance
We can put the fact that you can work in 2D quite commod with the CPUs, because the results are almost the same as those of the Quadro P5000, because here in any case the CPU has limited – we already know the reasons.
In the case of the 3D perfomance index, this is no different, since the CPU remains the most important factor. Thus, we see again how to use with a lot of clock and high IPC performance. The APU cannot keep up despite good graphics solutions and better drivers; it's high time for Raven Ridge. You can be curious!
- 1 - Einleitung
- 2 - Z270, Optane, Overclocking-Tools und HD Graphics 630
- 3 - Test-Setup und Overclocking
- 4 - Benchmarks: Rendering und Office
- 5 - Benchmarks: Workstation-Anwendungen
- 6 - Benchmarks: DTP und Multimedia
- 7 - Benchmarks: Gaming und integrierte Grafik (iGP)
- 8 - Core i7-7700K: Leistungsaufnahme & Temperaturen
- 9 - Core i7-7700: Leistungsaufnahme & Temperaturen
- 10 - Core i5-7600K: Leistungsaufnahme & Temperaturen
- 11 - Core i5-7600: Leistungsaufnahme & Temperaturen
- 12 - Unterschiedliche Chipqualität und ihre Folgen
- 13 - Fazit
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