Borderlands 3
Borderlands 3 is one of the examples of why I gave with a Radeon RX 6900XT and not the GeForce RTX 3090. Granted, it’s a title more suited to AMD hardware, but Resizeable BAR is really an issue here. What this brings, if implemented well, can be seen even still in 720p by the bar length:
Shadow of the Tomb Raider
Even in this DirectX 12 game, the differences only become apparent when a powerful Radeon graphics card is plugged into the system. Furthermore, it is also noticeable that the older Core i9-10900K is still available before all the CPUs of the 11th generation. Generation lies. I didn’t expect that, but you can just measure it. Again, the integrated benchmark with its long runtime is a good help for quite stable results. The game benefits from the number of cores and resizeable BAR.
Watch Dogs Legion
The third game also sees AMD’s Ryzen CPUs clearly ahead – except for the Ryzen 5 5600X, which actually falls well behind the Core i5-11600K, and which once again fails on clock. To reassure all GeForce owners who speculate on a new Intel CPU: this resolution is something for my gallery, but it’s also quite out of touch with life. But there are still other resolutions coming, where NVIDIA’s drivers don’t slow down that much anymore.
Far Cry New Dawn
I need a really cautionary example of a CPU blockage then, though. This ancient DirectX 11 title shows a very interesting result in 720p, because the CPU is generally so limiting that the Core i7-11700K and the Core i9-11900K are even congruent at the 1% low FPS and the Core i9-10900K is at least equal at the FPS. This is all bordering on malicious refusal to work….
Even the Ryzen 5 5600X is almost as fast here, but it hops a bit more during scrolling. The Core i5-11600K, on the other hand, is clearly beaten off, while the difference between the other CPUs is rather marginal. With 2-3 FPS we are clearly above the tolerance limit, but it also shows how important consistently executed benchmarks and graphics cards at final operating temperature are.
- 1 - Introduction and Background Information
- 2 - Test System, Setup and Games
- 3 - Gaming-Performance in 720p (1280 x 720 Pixels)
- 4 - Gaming-Performance in 1080p (1920 x 1080 Pixels)
- 5 - Gaming-Performance in 1440p (2560 x 1440 Pixels)
- 6 - Gaming-Performance in 2160p (3840 x 2160 Pixels)
- 7 - Frame Time for all Games
- 8 - Variances for all Games
- 9 - Workstation & Compute
- 10 - Power Consumption
- 11 - Conclusion and Final Words
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