Benchmarks GPU & Games
Here, the Vega 10 graphics of this APU can show what it is capable of. At a time when graphics cards are scarce, this is also quite an interesting insight.
3DM Time Spy – Normal – Version 1.2
Night Raid – Normal – Version 1.1
Unigine Superposition – 1080p Medium – DirectX
Counter-Strike: Global Offensive
Minimum |
Average |
Maximum |
7.47 FPS |
64.11 FPS |
452.09 FPS |
|
|
|
|
Resolution |
1920×1080 |
Effect details |
Medium |
Mode |
Fullscreen |
Shader details |
Medium |
V-Sync |
From |
Player contrast |
Enabled |
Global shadow quality |
Medium |
Multicore |
Enabled |
Model/Texture Details |
Medium |
Multisampling |
2x MSAA |
Texture streaming |
From |
Texture filter |
Trilinear |
Motion blur |
From |
FXAA |
From |
Grand Theft Auto V
Minimum |
Average |
Maximum |
24.13 FPS |
51.86 FPS |
102.40 FPS |
Internal benchmark |
|
|
|
Resolution |
1280×720 |
FXAA |
From |
Mode |
Fullscreen |
MXAA |
From |
V-Sync |
From |
Tessellation |
From |
Population density |
Min |
Reflection MSAA |
From |
Population diversity |
Max |
Long shadows |
From |
Display distance |
Min |
Anisotropic filtering |
From |
Extended display distance |
Min |
Image scaling mode |
From |
Soft shadows |
Soft |
Ambient coverage |
From |
HD Shade |
From |
Flight streaming |
From |
Rainbow Six: Siege
Minimum |
Average |
Maximum |
51.33 FPS |
62.00 FPS |
75.33 FPS |
Internal benchmark |
|
|
|
Resolution |
1920×1080 – 50% |
Ambient coverage |
From |
Mode |
Fullscreen |
Depth of field |
From |
V-Sync |
From |
Antialiasing |
T-AA |
Total quality |
Low |
T-AA Sharpness |
50 |
Texture quality |
Low |
Texture filter |
Linear |
Detail quality |
Low |
Reflection quality |
Low |
Shader quality |
Low |
Graphic effects quality |
Low |
Shadow quality |
Low |
Lens effect |
From |
The Vega 10 APU’s performance is thus also known, then we now move on to the stress tests.
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