Pixel response times
We’ll now look at the most important area of a gaming monitor. The response times of the monitor in combination with the refresh rate decide how good or bad the motion performance is in the end. To do this, I first set the reaction time in the OSD to normal, then fast (Fast) and finally fastest (Faster). A good factory-implemented overdrive is characterized by the fact that not only the response times are smaller than the refresh window. I can only rate a corresponding overdrive setting as good if there is little to no overshoot (inverse ghosting).
Overdrive Normal
As you can also see, HDR is disabled. This is because the LG panel has edge-lit local dimming with 28 zones at the top and bottom, which makes a total of 56 independent dimming zones. But unfortunately they cost reaction time, as we already know from the basics. Then let’s go, I would say.
A 6 ms G2G response time is first of all an announcement. However, since most of the measurements are outside the refresh window, this leads to blur trails (ghosting).
Overshoot is not a problem here!
Overdrive Fast
That looks much better already. But, what about overshoot?
Hmm, MSI has exaggerated a bit here. There are 20 of 72 measurements beyond 30% overshoot, including 13 measurements with overshoot greater than 40%. This corresponds to an overshoot of 18% greater than 40% (which is noticeable). This is (fortunately) a solid result. Overshoot didn’t catch my eye while gaming.
Overdrive Faster
The panel can be a tad faster – as you can see. This is the mode = We now print 1 ms response time on the packaging. Why?
Unplayable! Inverse ghosting in its pure form. You see here 62.5% of the measurements (45 of 72) with an overshoot greater than 30%. I’ll use the overdrive setting fast for the rest of the tests. Let’s clarify the probably most exciting question: Can the monitor keep the ratio between response time to refresh window and overshoot in line in Overdrive Fast through the bank (from 175 to 60 Hz/FPS)? We’ll see that on the next page.
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