If there were enough Vega chips and thus a wide range of cards, the Gigabyte RX Vega64 in this form would probably be the ideal entry-level card, rather than a top-of-the-line model. But it really must always be the demonstration of what is technically feasible... Board layout As with the RX Vega56 Gaming OC, Gigabyte is extremely different from [...]
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Category - Technology
Unlike Sapphire's heavyweight RX Vega64 Nitro+, the Gigabyte RX Vega56 Gaming OC is more of a grey mouse with a fairly healthy body measure index. Just don't stand out at all costs. And it almost seems as if you even have it consciously ... Board layout Gigabyte is extremely different from AMD's reference layout of the RX Vega, which [...]
Sapphire took its time, which certainly did not harm the whole project. While some competitors have already scattered PVT samples, i.e. the small series, among the media before the start of the actual mass production, S... Board layout Sapphire differs significantly from AMD's reference design when designing the board. This even makes sense in [...]
The first major driver package was the Catalyst Omega back in 2014. A year later, the Radeon Software Crimson Edition driver was available for the astonished people. In 2016, AMD gave us the Crimson ReLive Edition before Christmas and this ...
Here and now we deal with the rendering and performance of pure compute tasks. We cover gaming performance, as well as workstation performance in CAD (real-time display), in other parts of this CPU chart... Solidworks 2015, like Creo 3.0, not only uses the CPU to realize the graphics output, but also, in contrast to the free SPECviewperf, also [...]
Here and now we deal with workstation performance in CAD (real-time display). We cover gaming performance, rendering, and pure compute in other parts of these CPU charts:Part 1 - Gaming... Since AutoCAD can only scale very poorly (3D) to not (2D) over several threads, the available clock and thus of course also the height of the achievable IPC [...]
In this first part, we'll start with the gaming benchmarks and then we'll look at workstation performance in CAD (real-time display), rendering, and compute. Part 1 - Gam... We start with two synthetic benchmarks, but consciously share this category in DirectX11 and DirectX12. In the 3DMark Fire Strike, the core count dominates the physics [...]