What do the new features bring? Old against new in pictures and video and here my thanks go first of all explicitly to Fritz Hunter, who participated at short notice and provided the graphical content. Of course you can only see the content (or sometimes less) and the quality of the display in the pictures, but not such ugly immersion killers like edge flicker and ghosting. For that, I have Fritz’s videos below.
The difference is in the details
The first example already has differences even in full screen, although it was almost impossible to capture the same ad again. But you should really pay attention to the details like lines, grid patterns, fonts and also hard edges as well as image sharpness, even if it is not even the original size here. DLSS is running in Quality Mode here.
For those who don’t recognize it even in the comparison of full screen (without RR) to full screen (with RR), here is once again an exemplary cutout in original size. The progress is clearly noticeable and the image with RR ends up looking no worse than the native 1440p image (rather better), but more on that later.
Ok, out into the wild and played around a bit with farsight aka distant view. First there is a slider again, but this time in UWQHD for the nicer panorama. Again, I have the comparison as full screen (without RR) and as full screen (with RR) for you to click and open in a new window. But you can already see the difference in the slider:
The next example shows a zoomed out section with objects in middle distance and also DLSS in Quality Mode from the image of the slider. You can hardly see any differences and here I have additionally made the whole thing a clickable image (below) so that you can also zoom in (in a new tab, so watch out!):
Ray Reconstruction delivers here even more shadows and clearer contours than the native rendering. Whether you like it in this style of gameplay remains to be seen, but even in motion it looks much crisper and, above all, flicker-free. And now we remember the GeForce RTX 4070, our limitation in the mid-range and the desire for even more FPS with as little loss to the eye as possible. So let’s take the same clip again and be amazed:
DLSS in performance mode with and without RR against quality mode and a nice 1:1
I’ve already written it several times: it really doesn’t have to be a GeForce RTX 4090 and we’d rather mingle with the people again instead of doing elitist pixel polishing. The less card you have, the more you need the upsacler and its neural AI capabilities. Jensen as a pixel neurologist? In this case gladly, because here is extrapolated until the doctor comes. The following images are again directly clickable for a full-size image as a separate one or as a slight reduction in the overlay. Depending on your taste. First we compare the Performance Mode without RR and with RR(fullscreen in new window)
Finally, we compare the Performance Mode with RR with the Quality Mode(full screen in new window), which can also mean the difference between well playable and thumb cinema in the GeForce RTX 4070:
And since still soccer rather animates yawning, there is finally some movement starting on the next page.
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