Upscaling is once again on everyone’s lips, because AMD has packed “FSR” directly into the driver with the new 22.3.1 driver and calls the whole thing RSR = Radeon Super Resolution for short. Thus, you can do without the integration into the desired game and upscale driver-based. According to AMD, the whole thing should work just like FSR. Whether this is actually the case and what FSR 2.0 will be able to do, we will not take a look at today, also due to the lack of suitable games. That comes therefore a little later! For that, we now look at the topic of upscaling in a game that no one has tested like this before. All the media pounce on the latest game titles and that’s exactly what I (consciously) don’t do. Also, probably no one will have seen the depth of detail in this form before, because it is definitely worth looking twice or three times.
At this point, I have to warn you that if you expect the “quick and dirty” test, I’ll have to pull your teeth out right away. Today there will be a lot to see and little chatter from my side. At least I hope so… Let’s see what comes out in the end. Please understand that I had to link very many individual videos in this article. Unfortunately, I know as much about video editing as I do about Heisenberg’s uncertainty principle – none at all! Therefore, unfortunately, you have to go through it today. I hope that by the next article of this kind, I will get the videos merged and thus also reduce the effort for Igor. Thanks goes to Igor!
So, let’s take a quick look at my test setup and then jump right in.
Test system
CPU | Ryzen 7 5800X (PBO 2, CO negative) |
Mainboard | MSI MAG X570 ACE |
RAM | 4×8 GB Crucial Ballistix RGB 3600 MHz CL16-17-16-36 (OC) |
SSD 1 | Toshiba Transcend 110S 256 GB (System) |
SSD 2 | Crucial P2 1000 GB (Games) |
SSD 3 | Crucial P2 1000 GB (Games) |
SSD 4 | Samsung 512 GB 840 Pro (Backup) |
CPU Cooler | Aphpacool Icebaear Aurora 360 |
Power supply unit | Seasonic Prime Platinum 1300 Watt |
GPUs |
MSI GeForce RTX 3080 Ti Suprim X – water cooled ice block GPX Aurora (GeForce Driver 511.79) MSI Radeon RX 6700 XT Gaming X (Radeon Driver 22.3.1) |
Sound | SoundblasterX AE-5 Plus |
Keyboard | Cooler Master SK 622 (Red Button) via USB @1000 Hz polling rate |
Mouse | ASUS ROG Chakram Core @1000 Hz Polling Rate (NVIDIA Reflex Latency Analyzer Support) |
Monitor 1 | ASUS ROG Swift PG279QM @240 Hz via DP (Nvidia G-SYNC with Reflex Latency Analyzer) |
Monitor 2 |
LG 27GN950-B @144 Hz via DP (AMD FreeSync Premium, G-SYNC Compatible) |
Today, I tested exclusively with two graphics cards and both only in the 2160p resolution, which I will call 4K in the following. For the more perspicacious among the readers, this is thus also operationalized! This also makes it clear that only the LG 27GN950 monitor in 4K will be used today. There will also be a separate article on this monitor, stay tuned.
I think everyone realized from the cover that AMD’s RSR will be in direct competition with NVIDIA’s Image Scaling (NIS) today. The whole thing in the game Ghost Recon Wildlands, because this game still brings high-end computers to their knees and upscaling can actually be useful here. I would like to point out that I will not discuss RSR as such. That would go completely beyond the scope of today. If you want to know more about this, I refer you to AMD‘s homepage. Then turn the page and let’s go!
- 1 - Einführung und Testsetup
- 2 - AMD RSR Leistungsdaten
- 3 - Leistungmessungen im Spiel
- 4 - Nativer und dynamischer Bildvergleich
- 5 - Detailvergleich 4K nativ vs. RSR Upscaling
- 6 - AMD RSR Zwischenfazit
- 7 - NVIDIA NIS Leistungsdaten
- 8 - NIS vs. nativer dynamischer Bildvergleich
- 9 - NIS Upscaling im Detailvergleich
- 10 - NIS Zwischenfazit
- 11 - Zusammenfassung und Fazit
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