Frame Time Variances of all games
And since it is well known that the eye registers more than one would like, we also have to talk about variances once again. 100 FPS doesn’t have to mean 100 FPS if instead of 100 equally fast rendered frames you see 50 very fast rendered frames, 40 fast rendered frames and 10 lame frames. That’s a rather non-round story called variance, which is the difference in time that two consecutive frames have. This, in turn, must be represented as a bar chart.
- 1 - Introduction and Overview
- 2 - Test System and Methods
- 3 - Teardown: Cooler, Fand and the Frankenstein Mod
- 4 - Teardown: PCB Analysis and Components
- 5 - Gaming Performance in Full-HD
- 6 - Details: Frames per Second (Curve)
- 7 - Details: Percentiles (Curve)
- 8 - Details: Frame Times (Bar)
- 9 - Details: Frame Times (Curves)
- 10 - Details: Variances (Bar)
- 11 - Power Consumtion of all Single Games and Efficiency
- 12 - Power Consumtion in Detail and different Applications
- 13 - Transients and PSU Recommendation
- 14 - Temperatures, Infrared Analysis and Fans (Noise)
- 15 - Summary and Conclusion
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