AMD FSR vs. 1440p native resolution
To give you a better idea of the graphical differences, I’ve picked a spot in the game that you’ll now see over and over again as a video. You will also see the respective FSR quality level. I’m primarily concerned here with comparing native resolution to FSR’s respective upscaling. Here for a better understanding, from which native render resolution is upscaled in the respective mode!
Now in terms of the game itself, of course you can search and find many other places in Necromunda Hired Gun to illustrate the differences here. I decided on this very early point in the game, so please understand! Let’s start with the native resolution. Roll the film!
We see a lot of detail here in the background as well as on the weapon. Likewise, we see the details when we press the left mouse button and go to the stop. It is important to pay attention to these details in the following. So that we can have a better look at it together, I have put together a few pictures for you.
1440p native resolution
Over these two 1440p native images, I’ll lay you both the respective FSR and DLSS levels below. Likewise you always get the matching comparison video. I start with the video and then come the images and at the end I put the native images over the images of the respective FSR level in slider mode! Attention, this methodology comes into play later with DLSS as well.
FSR Ultra Quality
In slider mode, the 1440p images are now on top of each other. “Before” shows the native 1440p image and “After” shows the FSR level including upscaling. (Attention: I keep this system in the following)
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Please note that the pictures are not 100% congruent! Here it may well happen that the viewing angles and/or the lighting conditions do not match. It’s all about the details, which I think you can see quite well in the pictures. From my perspective, having also experienced the differences in the game itself, the FSR Ultra Quality mode is very good and extremely sharp. You basically can’t tell the difference. Here you have to look meticulously for weaknesses!
FSR Quality
Let’s put FSR Quality on top of the native 1440p quality. (Reminder: Before = 1440p native / after = FSR Quality)
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Here you can already clearly see the first differences to the native resolution. Especially in the second image comparison, you can see how the gear on the left below the weapon sight is blurred and hardly recognizable as a gear. If you can live with such small qualitative losses, you can definitely take the approx. 75 FPS more performance with FSR. At this point it has to be mentioned that the game as such is designed to be extremely fast. If you press the W key, the first thing you ask yourself is whether continuous sprinting is activated here. But that is not the case! Thus, the FSR Quality mode is still acceptable, as you hardly notice the justifiable graphical cuts in the game speed, if at all.
FSR Balanced
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The more you move the FSR levels towards even more FPS, the less detail FSR’s algorithm can reconstruct. For gamers with an RTX 3080 or RX 6800 XT and a 144 Hz QHD monitor, the question is whether you need FSR or DLSS anyway? Of course, if you have a 240 Hz 1440p monitor, you should go to FSR quality at most. I personally have left FSR Ultra quality. G-SYNC has to do the rest!
FSR Performance
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That was the last FSR mode you can choose. Thanks to the good antialiasing implementation in the game, you can generally still be amazed at how good the game still looks despite upscaling. AMD’s FSR sharpening really has its hands full here, though. The gun details, for example, are completely lost in the stop as well as in the non-stop. As for the rest of the sight, everyone should make up their own mind. As an interim conclusion, though, I can say that FSR is basically completely convincing in the Necromunda game. If you don’t put every detail on the gold scale and are looking for more FPS with an older graphics card, you shouldn’t hesitate here and activate FSR. This will especially please owners of NVIDIA GTX 1000 graphics cards. Because DLSS and Pascal, unfortunately, that’s not going to happen. You already know! Who would have thought that AMD of all people could squeeze more FPS out of an NVIDIA GTX 1000 GPU? Somehow that sounds like irony of fate!
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