Summary and conclusion
So, a rather long and very elaborate article is coming to an end. What were we looking at today? A comparison of the latest upscaling technologies from AMD and NVIDIA. Now that we’ve been able to benefit from NVIDIA with DLSS for a while, as long as you have an RTX graphics card with Tensor cores, many more gamers can now benefit from FSR. But only if it is already supported by the game. Here, the availability of FSR looks pretty clear compared to DLSS. But it’s no wonder, since NVIDIA has been in the market with DLSS since 2018. Here’s an update on FSR support in games. Marvel Avengers isn’t on it, but it is supported, both by FSR and DLSS.
https://www.amd.com/de/technologies/radeon-software-fidelityfx-super-resolution
I can link you a comparable list of supported DLSS games at this point, because it doesn’t fit on one picture. (Link here) There is clearly more! But AMD will certainly be able to catch up. Since FSR runs not only on the AMD and NVIDIA graphics cards, but also on consoles. Furthermore, FSR is “open source” and should be easier to implement than DLSS. Thus, it remains to be seen which will prevail in the end, or whether even both will remain on the market.
But now it’s time to come to a conclusion for today’s game Necromunda Hired Gun regarding DLSS and FSR. In terms of pure FPS performance, FSR wins very narrowly over DLSS in the end. However, looking at pure FPS performance without evaluating quality would be too one-sided.
In general, I can state that FSR’s Ultra Quality mode and DLSS’s Quality mode are basically on par. The FSR mode quality is also recommended. AMD managed to sharpen the image extremely well with FSR, almost too sharp. NVIDIA can use DLSS to keep the weapon details, as long as you don’t go to full stop, comparable to the native 1440p resolution all the way into Ultra Performance mode. FSR is still a little weaker here, but it can reproduce the weapon sights sharper than DLSS in the stop up to the performance mode.
Now what would be my recommendation? If you want to play in 1440p and your hardware is a bit weak, you can go down a bit with the settings. If you have an RTX graphics card and don’t necessarily want/need to play at well over 144 FPS, you can use DLSS up to the desired overall performance to leave the game settings at max. Which mode, that everyone must decide for themselves. For all you gamers without RTX graphics cards, you’re left with FSR and basically the exact same thing applies here. Everyone has to choose the mode they think is right.
What else is there to say? The essentials! NVIDIA has created a way for all gamers to get more performance out of their graphics card with DLSS. We have to say thank you for that! Yes, NVIDIA has made DLSS dependent on Tensor cores and whether DLSS will ever become open source, that remains to be seen. I don’t think so! Ultimately, this is not reprehensible in a market economy, after all, development work is involved and that costs money.
Now AMD has added one more on top with FSR. On the one hand FSR is “open source”, easier to integrate, can be used on the latest consoles and on the other hand it still runs on NVIDIA graphics cards. And this retroactively up to the Pascal generation! Thanks to AMD for this as well!
What is the goal for us gamers? A good picture and high frame rates! Both technologies use Necromunda Hired Gun as an example to show that they can do the same. The remaining weaknesses in DLSS and FSR will certainly be improved. And if there are a few little things that can stand out graphically, the question is whether you really notice them. In Necromunda Hired Gun everything runs very fast and dynamic, you have to want to find bugs in most cases.
At this point I’ll turn it over to the community and look forward to interesting comments in the forum. TTYL
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