So, the holiday season is over, at least for me! So it’s about time we took a look at another review on NVIDIA DLSS and AMD FSR. In my last article on this topic (link here), we already had a detailed look at the game Necromunda Hired Gun in conjunction with NVIDIA DLSS and AMD FSR using an NVIDIA RTX 3080 FE. There were also interesting discussions about this in the forum. At this point I would like to comply with a request from the community, which is why today we will only deal with the pure performance of FSR and DLSS, in the game already mentioned. Focus here will clearly be on FSR, as my choice of DLSS capable graphics cards is limited to the RTX 3080 FE and MSI RTX 3060 Ti Gaming X Trio. However, I think I can offer a wide range of graphics cards here in the review with the tests of the Zotac GTX 1060 6GB, the Sapphire RX 590 Nitro+ SE, the Sapphire RX 5700 XT Nitro+ SE, the MSI RTX 3060 Ti Gaming X Trio, the MSI RX 6700 XT Gaming X and the NVIDIA RTX 3080 FE.
As always in advance, my test system for reference:
|CPU||Ryzen 7 5800X (stock)|
|Mainboard||MSI MAG X570 ACE|
|RAM||2×8 GB G.Skill RipJaws V 3200 MHz CL16-18-38 (single ranked)|
|SSD 1||Toshiba Transcend 110S 256 GB (System)|
|SSD 2||Crucial P2 1000 GB (Games)|
|SSD 3||Crucial P2 1000 GB (Games)|
|SSD 4||Samsung 512 GB 840 Pro (Backup)|
|CPU Cooler||MSI MAG Coreliquid 360R|
|Power supply unit||Seasonic Prime Platinum 1300 Watt|
NVIDIA GeForce RTX 3080 FE (GeForce Driver 471.68)
|Sound||SoundblasterX AE-5 Plus|
|Keyboard||Cooler Master SK 622 (Red Button) via USB @1000 Hz Polling Rate|
|Mouse||ASUS ROG Chakram Core @1000 Hz Polling Rate (NVIDIA Reflex Latency Analyzer Support)|
|Monitor 1||ASUS ROG Swift PG279QM @240 Hz via DP (Nvidia G-SYNC with Reflex Latency Analyzer)|
|Monitor 2||LG 27GL850-B @144 Hz via DP (AMD FreeSync Premium, G-SYNC Compatible)|
I tested the performance of the mentioned graphics cards in 1080p and 1440p on the ASUS ROG Swift PG279QM with 240 Hz. I had already tested the NVIDIA GeForce RTX 3080 FE with DLSS and FSR in 1440p in the last article, which is why I only used the pure native performance of this card as a reference here. I didn’t do a test with the RTX 3080 in 1080p regarding the use of DLSS or FSR, because the pure raw performance of the card makes the use of DLSS or FSR in 1080p virtually unnecessary. To get straight to the point, I’d like to show you another short video of the test run.
We virtually see the familiar 3x running back and forth. All graphics cards had their settings set to maximum. The changing variables were the respective FSR or DLSS levels in connection with the respective resolution 1080p or 1440p. See the video again!
These settings apply analogously to 1080p. On the subject of image quality, I had already published many details in the form of pictures and videos in the last article. So I’m not going to go into it in any detail today. Then I’d say let’s start with the direct native comparison of all graphics cards in 1440p. Off to the next page!