Gaming GPUs Graphics Reviews

Nvidia GeForce RTX 2070 Super in review – the more reasonable RTX 2080 in small and cheaper?

The fact that the RTX 2070 is being upgraded is one thing, because this card hasnot sold so badly. The other thing is the GeForce RTX 2070 Super, which wants to scratch the RTX 2080, which in turn, according to the distributors and the board partner, does not really want to be sold - at least as far as the expected quantities are concerned. Price and performance are only one facet, because this card somehow lacked the target group. For Ultra-HD usually too slow and for QHD often far too expensive, because there is already a GeForce RTX 2070 can tidy up properly.

New game, new luck? Let's see what we have. And yes, it really almost looks like on the local TV! Visually, the game has done really well, no question.

 

Benchmarks in Full HD with 1920 x 1080 pixels

I have deliberately chosen the highest settings for these benchmarks, as all maps here provide very useful frame rates.

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The curves for the FPS gradient, the frametimes, and the percentiles provide further information about what beams cannot fully predict.

And now again all the cards individually with the frametime variances, the actual frametimes and of course the Unevenness index (playability and immersion).

 

Benchmarks in QHD with 2560 x 1440 pixels

The settings for these resolutions can still be chosen as high throughout, but it is already a compromise for better playability.

The curves for the FPS gradient, the frametimes, and the percentiles provide further information about what beams cannot fully predict.

And now again all the cards individually with the frametime variances, the actual frametimes and of course the Unevenness index (playability and immersion).

 

Benchmarks in Ultra HD with 3840 x 2160 pixels

Ultra-HD works well if you adjust the settings even further down. For me, the benchmark design is primarily about playability and only second only to absolute beauty.

The curves for the FPS gradient, the frametimes, and the percentiles provide further information about what beams cannot fully predict.

And now again all the cards individually with the frametime variances, the actual frametimes and of course the Unevenness index (playability and immersion).

 

 

 

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About the author

Igor Wallossek

Editor-in-chief and name-giver of igor'sLAB as the content successor of Tom's Hardware Germany, whose license was returned in June 2019 in order to better meet the qualitative demands of web content and challenges of new media such as YouTube with its own channel.

Computer nerd since 1983, audio freak since 1979 and pretty much open to anything with a plug or battery for over 50 years.

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