The controller does not give up any secrets at first. Everything is done according to the standard and the keys are occupied as you would expect, keyboard and mouse are used. In addition, the player has a flashlight, as well as a card with compass. In addition, you have to protect yourself in many places with a gas mask. This, in turn, is a time-limited pleasure and causes the game to stop unnecessarily in some places if you run out of filters or the mask is destroyed by the opponent.
You can buy weapons, you pay with ammunition. The constant search for usables up to the constant corpse-blowing becomes annoying over time. Almost all levels are also extremely linear, you can't miss anything or skip anything. However, you always have to pick up the little stuff lying around. Because everything costs money.
.After all, there is still a deviation from the conventional standard food of ordinary first-person shooters: Instead of the predetermined disposal of good succession opponents, the development team has set the bare chaos. In some places, heaps of creatures rush into poor Artyom and his respective companions, who simply don't want to end up and let you lose track completely. Front, back, top…. Interestingly, you can shoot with a pistol or snare the knife – somehow you always survive and getting away is often easier in the end than a duel with a strong single opponent. Test verdict: incomprehensible.
One thing, on the other hand, is really coherent: the unreal environment fits like a tailored suit. The mixture of surroundings and sometimes quirky characters makes you think of Fallout 3. The difference between the book and the game in terms of women is also interesting. While you hardly notice them in the book, there are even light girls in the game (again a greeting to Fallout 3). Of course, they bear no responsibility, just as they do clothes that are properly buttoned up. Sex sells, also 2033 underground.
The already mentioned intermediate sequences are first-class and the German setting at least authentic. In spite of everything, we played the game with the original Russian setting, the translations were sometimes colourless and obviously deliberately smoothed. The bottom line is that we have a clean performance and, apart from the unbalanced difficulty, we also have largely clean programming. AI is almost always up to date, but weapon balancing is plentiful in some respects. What's the point, you can't have everything. If you don't like a gun, try another.
- 1 - Metro 2033: Endzeitstimmung in der Röhre
- 2 - Albtraum über Tage: das Buch, das keiner haben wollte
- 3 - Unter Tage: die Moskauer Metro, der größte Bunker der Welt
- 4 - Reales „Stalin-Addon“: Die geheimen Tunnel der Metro Nr. 2
- 5 - Story: Viel Action, noch mehr Oben-Unten und ein langer Atem
- 6 - Gameplay: Kontrastprogramm aus Chaos und Linearität
- 7 - Benchmark: DirectX11 - der stille Tod des roten Monsters
- 8 - Benchmark: DirectX10 – Schwerathletik statt Morgengymnastik
- 9 - Fazit: Unterirdisches Drama mit himmlischer Umsetzung
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