Gaming Reviews

Metro 2033: Ingenious End Time Drama with Tunnel View and Lots of Information about The Story and Location | 10 years ago

Pretty much exactly 10 years ago, I not only played and benchmarked Metro 2033, but also examined the story behind it. Because I was not only once in Moscow and know the also Metro from my own excursions quite well. I was also able to find something new, because as a student and foreigner, in the days of the Soviet regime, one always had the ubiquitous watchdog beside you and the information was, let's say politely, filtered a little. But I, too, have been walking in the tubes before - without a comfortable train and coin insertion.

The controller does not give up any secrets at first. Everything is done according to the standard and the keys are occupied as you would expect, keyboard and mouse are used. In addition, the player has a flashlight, as well as a card with compass. In addition, you have to protect yourself in many places with a gas mask. This, in turn, is a time-limited pleasure and causes the game to stop unnecessarily in some places if you run out of filters or the mask is destroyed by the opponent.

Monsters always lurk…
… when it's most romantic

You can buy weapons, you pay with ammunition. The constant search for usables up to the constant corpse-blowing becomes annoying over time. Almost all levels are also extremely linear, you can't miss anything or skip anything. However, you always have to pick up the little stuff lying around. Because everything costs money.

Eating under wheels.
.
. … do we know the mushrooms somewhere?

After all, there is still a deviation from the conventional standard food of ordinary first-person shooters: Instead of the predetermined disposal of good succession opponents, the development team has set the bare chaos. In some places, heaps of creatures rush into poor Artyom and his respective companions, who simply don't want to end up and let you lose track completely. Front, back, top…. Interestingly, you can shoot with a pistol or snare the knife – somehow you always survive and getting away is often easier in the end than a duel with a strong single opponent. Test verdict: incomprehensible.

Of course there are also helpers…
… only no grass to bite into

One thing, on the other hand, is really coherent: the unreal environment fits like a tailored suit. The mixture of surroundings and sometimes quirky characters makes you think of Fallout 3. The difference between the book and the game in terms of women is also interesting. While you hardly notice them in the book, there are even light girls in the game (again a greeting to Fallout 3). Of course, they bear no responsibility, just as they do clothes that are properly buttoned up. Sex sells, also 2033 underground.

The already mentioned intermediate sequences are first-class and the German setting at least authentic. In spite of everything, we played the game with the original Russian setting, the translations were sometimes colourless and obviously deliberately smoothed. The bottom line is that we have a clean performance and, apart from the unbalanced difficulty, we also have largely clean programming. AI is almost always up to date, but weapon balancing is plentiful in some respects. What's the point, you can't have everything. If you don't like a gun, try another.

Danke für die Spende



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About the author

Igor Wallossek

Editor-in-chief and name-giver of igor'sLAB as the content successor of Tom's Hardware Germany, whose license was returned in June 2019 in order to better meet the qualitative demands of web content and challenges of new media such as YouTube with its own channel.

Computer nerd since 1983, audio freak since 1979 and pretty much open to anything with a plug or battery for over 50 years.

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