Full of expectation, we also installed Windows Vista at the time. Extensively advertised and given a lot of advance praise, great expectations were aroused. There was a lot of light and unfortunately even more shadow, but the main thing was without hardware acceleration.
What seemed revolutionary at first gave way to real annoyance and sometimes even horror from application to application. Let’s look at the points in detail:
Implementation of the 2.5D layer as a hardware layer
This technology was first implemented with Windows Vista. Long overdue, it was finally ready in 2006. However, there was still one small limitation: annoyingly, the whole thing only works with the Aero interface enabled! For the 2.5D layering, a 3D capable graphics card is urgently required, even if you don’t like to use 3D applications or games at all. If you only use the Vista Basic theme, you’ll be tormented by trailing effects, just like under XP, because layering is then automatically disabled. Despite 3D graphics card.
However, the implementation of the 2.5D layering caused Microsoft quite a few problems. And Microsoft probably wouldn’t be Microsoft if they hadn’t simply left out what causes the most headaches under time pressure with a nice gesture of nonchalance. Slow, but the main thing is stable. And absolutely meet the deadline. What had happened? We had already mentioned the GDI as an interface for graphics programming. At the latest with the introduction of the unfortunately very slow GDI extension GDI , which never made the real breakthrough due to lack of performance, a little interface chaos was undeniable. It seemed impossible to implement GDI, GDI , DirectDraw and Direct3D equally hardware accelerated.
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